Baby Aim 2.0
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Baby Aim 2.0
entitie bug
SpoilerShow
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
fixed
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.org/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Baby Aim 2.0
SpoilerShow
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Baby Aim 2.0
Aoe you have much experience
You made 5942864 maps
Just finally stop doing these stupid bugs, it's just more work for testers with a mapper they should trust
But sadly we can't trust you yet that it's clean in editor (only needed, right embedded images, small layers, not empty layers)
How many times you left old logo in new Aim version?
It's time to care for it
Make 1 fking run with super (not fastrun), because it's rly not worth our time to find a few huge entities bugs (additional wall - happened last time), whole line missing tele etc.
You made 5942864 maps
Just finally stop doing these stupid bugs, it's just more work for testers with a mapper they should trust
But sadly we can't trust you yet that it's clean in editor (only needed, right embedded images, small layers, not empty layers)
How many times you left old logo in new Aim version?
It's time to care for it
Make 1 fking run with super (not fastrun), because it's rly not worth our time to find a few huge entities bugs (additional wall - happened last time), whole line missing tele etc.
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
Fixed
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Spyker
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.org/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Baby Aim 2.0
the parts are possible with tricks and skillsGolfaN wrote:SpoilerShow1. add unfreeze
2. unpossible
3. unpossible
4. add unfreeze
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Senphys :3
- Posts: 131
- Joined: Fri Jun 05, 2015 9:23 am
- Player profile: https://ddnet.org/players/Senphys-32--58-3/
Re: Baby Aim 2.0
Ok don't for me 
- Aoe
- Posts: 739
- Joined: Thu May 29, 2014 10:54 pm
- Location: Denmark
- Player profile: http://ddnet.org/players/Aoe/
- Mapper profile: http://ddnet.tw/mappers/Aoe/
- Clan: Infamous
- YouTube: user/ElKlammoElTorso
Re: Baby Aim 2.0
fixed unfreeze
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Spyker
- Posts: 559
- Joined: Thu Oct 30, 2014 5:06 pm
- Player profile: http://ddnet.org/players/Spyker/
- Mapper profile: http://ddnet.tw/mappers/Spyker/
Re: Baby Aim 2.0
For me it is ready
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Welf
- Posts: 1838
- Joined: Fri Jun 06, 2014 12:20 am
- Player profile: http://ddnet.org/players/Welf/
- Mapper profile: http://ddnet.tw/mappers/Welf/
Re: Baby Aim 2.0
i did some last checks, ready for release, Moderate 5*
maybe somewhen Aoe will listen to what i am telling him about all of his maps
will be added on the planned releases
maybe somewhen Aoe will listen to what i am telling him about all of his maps
will be added on the planned releases
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