2 hard for u

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Deeper
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Re: 2 hard for u

Post by Deeper »

Welf wrote:Use HT instead of TH
not many people call it throughhook, so HT for hookthrough is easier to understand
OK.
@m1c
I found many bugs, but didn't post them.I see good ratings from other testers, with whom I disagree imo... But if ddnet needs in this map, I'm willing to do full test.
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I stay positive even if Hop is back in teeworlds
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Re: 2 hard for u

Post by m1c »

So if you found a lot of bugs, make a full test.
Spyker
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Re: 2 hard for u

Post by Spyker »

Deeper to official testers! ahah
I played the map for fun and I had fun.... gameplay ok to be a moderate map :) mod 3 i think, didn't found big bugs, only mapper decisions
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BannZay
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Re: 2 hard for u

Post by BannZay »

Pretty cool gameplay, it should be released. Map 4-5* moder. Parts are not easy and long between cps, also here few really faily parts like this dummy drag:
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Mb you should make a BIT easily this part, for example just make down unhoockable
Mb you should make a BIT easily this part, for example just make down unhoockable
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But :
First part of filter is so hard. I`m spend here about 5 minutes, but still cant do that...
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m1c
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Re: 2 hard for u

Post by m1c »

Fixed all.
2 hard for u.map
(1.14 MiB) Downloaded 131 times
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BannZay
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Re: 2 hard for u

Post by BannZay »

Filter wasnt changed.
For clearly understand inscription "Fail" should be "Fail?" but its nor rly important.
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Hookthrow and hookable tiles too simmilar, u can change color 1 of them, but I think you already know this =)

@Deeper all that u should wont post is messages like this :
Deeper wrote:I found many bugs, but didn't post them
Good boy, but its useless information for everyone.

Btw middle map for me, I cant see nothing "awesome" here as few ppl upper, except 2-3 interesting parts, but map not bad and i`m partially like it =)
m1c
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Re: 2 hard for u

Post by m1c »

Hmm, I thought I corrected the filter at start. About "fail?", unfortunately i have font only letters (no have punctuation marks). Changed hookable tiles color, fixed tele 17 to 18, about ht's in second screen i think it's not very important, yep? :)
2 hard for u.map
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Welf
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Re: 2 hard for u

Post by Welf »

I tested the map with BannZay. The map is probably moderate 4*.
The map is good to learn stuff, but it is also a rage map. I never raged while testing ^.^
Should be close to be released after the fixes

Screenshots:
SpoilerShow
can you move it 1 tile to the left? it is annoying to fall back
can you move it 1 tile to the left? it is annoying to fall back
screenshot_2015-09-20_04-39-30.png (543.74 KiB) Viewed 2378 times
this is tight and long, really easy to fail, can you make it easier?
this is tight and long, really easy to fail, can you make it easier?
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can you move unsolo to the left? nobody would like to miss it ^^
can you move unsolo to the left? nobody would like to miss it ^^
screenshot_2015-09-20_04-29-35.png (353.58 KiB) Viewed 2378 times
you can remove it (no fix needed)
you can remove it (no fix needed)
screenshot_2015-09-20_04-20-26.png (184.28 KiB) Viewed 2378 times
can you change these teleporters? it is easy to fall back here
can you change these teleporters? it is easy to fall back here
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imo useless, waste of 3 secs
imo useless, waste of 3 secs
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to teles shouldn't be on the ground, you should add unfreeze
to teles shouldn't be on the ground, you should add unfreeze
screenshot_2015-09-20_03-59-29.png (257.44 KiB) Viewed 2378 times
to teles shouldn't be on the ground, you can add unfreeze
to teles shouldn't be on the ground, you can add unfreeze
screenshot_2015-09-20_03-59-18.png (344.78 KiB) Viewed 2378 times
Edit: oops forgot a screenshot
SpoilerShow
can you move the start line, so it is easier to join a team?
can you move the start line, so it is easier to join a team?
screenshot_2015-09-20_04-54-52.png (317.14 KiB) Viewed 2377 times
m1c
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Re: 2 hard for u

Post by m1c »

All fixed and thx for test ;)
2 hard for u.map
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Welf
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Re: 2 hard for u

Post by Welf »

hey ;)
the design is really nice btw. :)
in general: to teleporters shouldn't be on the ground, because of weird bounce effects (i only show you where it is rather annoying)
some screens are rather mappers decision, but i suggest you to fix all
edit: tested with BannZay ^^
SpoilerShow
these additional line of teleporters made BannZay get fps lags
these additional line of teleporters made BannZay get fps lags
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if you kill on these buttons, doors stay open for a long time, it would be better to use the other green switches instead of red ones (so the door is only open, if somebody is at that position and it closes, when he kills). you are not forced to fix this ^^
if you kill on these buttons, doors stay open for a long time, it would be better to use the other green switches instead of red ones (so the door is only open, if somebody is at that position and it closes, when he kills). you are not forced to fix this ^^
screenshot_2015-09-21_17-54-14.png (285.37 KiB) Viewed 2327 times
can you add some space here? players might accidentally fall down, especially in groups of more than 2
can you add some space here? players might accidentally fall down, especially in groups of more than 2
screenshot_2015-09-21_17-53-14.png (260.53 KiB) Viewed 2327 times
if you go like that, you can cheat grenade for a few parts, maybe that isn't worth ^^ you can add shields
if you go like that, you can cheat grenade for a few parts, maybe that isn't worth ^^ you can add shields
screenshot_2015-09-21_17-52-16.png (657.46 KiB) Viewed 2327 times
can you add unfreeze here
can you add unfreeze here
screenshot_2015-09-21_17-51-00.png (292.72 KiB) Viewed 2327 times
can you put the tp down? i think the to tele there is weird (you waste a few seconds on every fail ^^)
can you put the tp down? i think the to tele there is weird (you waste a few seconds on every fail ^^)
screenshot_2015-09-21_17-50-28.png (221.47 KiB) Viewed 2327 times
don't put tele on ground+ you should add unfreeze (you forgot to fix last time?)
don't put tele on ground+ you should add unfreeze (you forgot to fix last time?)
screenshot_2015-09-21_17-50-24.png (258.16 KiB) Viewed 2327 times
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