Dead Land (Solo)

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BamBam
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Dead Land (Solo)

Post by BamBam »

Please, I don't want to have to go through all of this crud for a map again, just test it and be gone, please. ;)
Anyways this map is unplayable with entities, but I can't use tune layer because the speeders are set just right for non-LAN servers and I don't want to wreck them, It took a lot of time! 8-)
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Deeper
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Re: |-Dead Land-| ([EPIC SOLO])

Post by Deeper »

mmmm... I tested and map good. map bad for speedrunners. bug:
remove ddnet_tiles in editor
and add mark (finish)
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BamBam
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Re: |-Dead Land-| ([EPIC SOLO])

Post by BamBam »

Badumm:
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hi_leute_gll
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Re: |-Dead Land-| ([EPIC SOLO])

Post by hi_leute_gll »

Nice idea, but most parts are rather annoying and hardly working.
It just feels like a fight with the bugged speeders, not really enjoyable for Knight and me.

Maybe try to ask some friends to play and test your maps.
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BamBam
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Re: |-Dead Land-| ([EPIC SOLO])

Post by BamBam »

Finished a rework, included weapons & jetpack (rly fun in this gravity)
I think a lot better, suggestion from Knight inspired me.
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Fňokurka oo7
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Re: Dead Land (Solo)

Post by Fňokurka oo7 »

Map is much better then the previous version. But first half of map isn't always fun. Maybe you could improve some parts there also...Idk.
Only gameplay test.
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Soreu
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Re: Dead Land (Solo)

Post by Soreu »

Instead of using shitload of speedups - which can lower performance, and mostly looks bad with entities - I guess you could just use tune...
tune_zone 1 air_friction 1

//Haven't seen map, just screenshot from previous post
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Re: Dead Land (Solo)

Post by Ninjed »

or tune_zone 1 gravity -0.5
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Re: Dead Land (Solo)

Post by BamBam »

archive please
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