Amazing World (Moderate)

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BamBam
Posts: 985
Joined: Sat Apr 11, 2015 9:17 pm
Location: Canada
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Re: Amazing World (Moderate)

Post by BamBam »

Still no, it doesn't really matter.
i exist
so do you
magic
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Soreu
Posts: 1371
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Re: Amazing World (Moderate)

Post by Soreu »

You can should care for all types of players, either those playing with entities and those playing normally.
If 2 things looks nearly or exactly same, it's shit - and you should know that as player & even more as Tester.
„Vince te ipsum”

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Graphic-guy     |     Website & Forum Team Leader (Ex)     [ToP] Leader (Dead)

Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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hi_leute_gll
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Re: Amazing World (Moderate)

Post by hi_leute_gll »

Looks like just some random standard parts were put together, parts don't fit together at all and are also not well mapped. Some stuff is too tight, the blue from-tele 19 doesn't work if you don't know that it is blue which will result in dumb fails. All in all it doesn't look really enjoyable.
.hi._.leute._.gll. | iMTGmember
RayB.
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Re: Amazing World (Moderate)

Post by RayB. »

hi_leute_gll wrote:Looks like just some random standard parts were put together, parts don't fit together at all and are also not well mapped. Some stuff is too tight, the blue from-tele 19 doesn't work if you don't know that it is blue which will result in dumb fails. All in all it doesn't look really enjoyable.
You are right. So archive it because i see nor reason to wait for a rework or a new version.
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