Kalimba (Moderate)

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Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
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Kalimba (Moderate)

Post by Vasten100 »

A new map
have fun with testing :)
I think it could be 5* Mod
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Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
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Clan: iABC

Re: Kalimba

Post by Vasten100 »

I Did 2 Testruns with Hannibal and Schulzer, added some unfreeze, removed some freeze and reworked the design, so its more playable.
Schulzer said, it could be 3* Mod, so my prediction was a little bit wrong :D
Here is the new version
Attachments
Kalimba.map
#2
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hannibal
Posts: 341
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Clan: A-Team

Re: Kalimba

Post by hannibal »

It's harder than 3*
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
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Clan: iABC

Re: Kalimba

Post by Vasten100 »

Some Fixes (Startline Skip, Freeze etc. etc.)
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BamBam
Posts: 985
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Location: Canada
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Re: Kalimba

Post by BamBam »

Another Vasten map lol. Tested it, a bit annoying, but cool and creative :) I think it's 4* moderate.
i exist
so do you
magic
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
Player profile: http://ddnet.org/players/Vasten100/
Mapper profile: http://ddnet.tw/mappers/Vasten100/
Clan: iABC

Re: Kalimba (Moderate)

Post by Vasten100 »

I balanced some parts, removed a cheat etc. ect... anyway nobody cares...
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Fňokurka oo7
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Joined: Thu Feb 19, 2015 1:33 am
Clan: ( . Y . )

Re: Kalimba (Moderate)

Post by Fňokurka oo7 »

I don't want to spent my whole life testing maps and I don't have time to test every map. (You could see, that I tested many maps today, but not your unfortunately)
------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
Player profile: http://ddnet.org/players/Vasten100/
Mapper profile: http://ddnet.tw/mappers/Vasten100/
Clan: iABC

Re: Kalimba (Moderate)

Post by Vasten100 »

ya, take your time. don't overwork youselfe!
its just, 1 month no reply from anybody.
Just a coment that's a "Vasten Map". What should i do with this kind of comments? xD

Edit: Another Testrun with hi_leute_gll
Some Balances and HD/SD Changes
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Fňokurka oo7
Posts: 1195
Joined: Thu Feb 19, 2015 1:33 am
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Re: Kalimba (Moderate)

Post by Fňokurka oo7 »

Full gameplay test + looking for bugs. Finally map without edgehooks. It feels like playing something new.
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------------------------------------------------------------
Some people just need a high-five.
In the face.
With a chair.
Made of steel.
Multiple times.
Vasten100
Posts: 141
Joined: Sat Dec 27, 2014 3:29 pm
Player profile: http://ddnet.org/players/Vasten100/
Mapper profile: http://ddnet.tw/mappers/Vasten100/
Clan: iABC

Re: Kalimba (Moderate)

Post by Vasten100 »

1. Added Cp
2. Added Sign
3/4. Moved Endless off left (btw, the Deep Tee gets on the Switch under cto9 Endless to provide a fail.)
5. moved Cptile
6. Added some Space
7. Reworked the Frontlayer
8. Cute :3
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Kalimba.map
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