Gauthus (Brutal)
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You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.org/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: Gauthus by Pandoru and =xPeke=
Soreu its just the thing that this map was earlyer in the Forum then Aoe's Planet Mercure, and just cause hes fame he gets more attention!
But i understand that testers have much 2 do!
But i understand that testers have much 2 do!
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Teengoten
- Posts: 56
- Joined: Wed Sep 09, 2015 1:20 am
- Location: Germany
- Player profile: http://ddnet.org/players/Teengoten/
- Mapper profile: http://ddnet.tw/mappers/Teengoten/
- Clan: [baer]
Re: Gauthus by Pandoru and =xPeke=
Heyho,
tested map with Dummy.
It's not really hard, there are 1-3 hard parts and the others are "easy"... Bit unbalanced? Mod 5*. Not too short or long, that's good.
Some parts were nice and some annoying... Imo... and I think you should go through the whole map and fix something here and there it looks like you mapped it in few hours and didn't really watched again over it.
I don't like the design:
Bugs:
There are more little bugs here and there, for example you have weapons although you don't really need them and so on..
and because of that I think you should rework it, as I said before, but I wish you good luck for the release!
And...
I'm free most of the day to test, but If nobody asks me I can't help you. (This applies to all mappers)
[mod=hi_leute_gll]Merged double post.[/mod]
tested map with Dummy.
It's not really hard, there are 1-3 hard parts and the others are "easy"... Bit unbalanced? Mod 5*. Not too short or long, that's good.
Some parts were nice and some annoying... Imo... and I think you should go through the whole map and fix something here and there it looks like you mapped it in few hours and didn't really watched again over it.
I don't like the design:
SpoilerShow
SpoilerShow
and because of that I think you should rework it, as I said before, but I wish you good luck for the release!
And...
I'm free most of the day to test, but If nobody asks me I can't help you. (This applies to all mappers)
[mod=hi_leute_gll]Merged double post.[/mod]
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
- xPeke
- Posts: 328
- Joined: Sat Dec 06, 2014 3:34 pm
- Player profile: https://ddnet.org/players/Zonsa/
- Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
- Clan: unique
Re: Gauthus (Brutal)
1.Screen, the design is that the grass is in front of the Generic, so its hook.
2.Fixed
3.removed
4.Fixed
5.Add solo. Add Tele. Removed useless part.
6.Fixed
7.Thats the part. U can do this or this way.
2.Fixed
3.removed
4.Fixed
5.Add solo. Add Tele. Removed useless part.
6.Fixed
7.Thats the part. U can do this or this way.
- Attachments
-
- Gauthus.map
- (629.92 KiB) Downloaded 76 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Gauthus (Brutal)
Tested with Knight.
Map isn't good, same problems like in your other maps.
Map isn't good, same problems like in your other maps.
.hi._.leute._.gll. | iMTGmember
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