MarvinProductions - New maps
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
MarvinProductions - New maps
Greetings~
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: MarvinProductions - New maps
Biome Master
Gameplay looks very interesting (didn't play so I hope everything works ^^)
I fixed many small bugs - some corners were freeze, something missing, too much, bla bla, small fixes but nothing with gameplay. Made winter ground prettier.
I also made more space at start and after finish. I hope it's okay that I did this.
It was just faster than making 15 screenshots and waiting because I think we can release this map now.
Brutal 1*, because faily, not much hookable, tricky?, but short and not thaaat hard.
Gameplay looks very interesting (didn't play so I hope everything works ^^)
I fixed many small bugs - some corners were freeze, something missing, too much, bla bla, small fixes but nothing with gameplay. Made winter ground prettier.
I also made more space at start and after finish. I hope it's okay that I did this.
It was just faster than making 15 screenshots and waiting because I think we can release this map now.
Brutal 1*, because faily, not much hookable, tricky?, but short and not thaaat hard.
Last edited by Lady Saavik on Sun Aug 31, 2014 2:32 am, edited 1 time in total.
- deen

- Posts: 3580
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- Discord: deen#5910
Re: MarvinProductions - New maps
Biome Master released.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: MarvinProductions - New maps
Deserted
I didn't pass the noobfilter. I will not test this map.
Don't go
very short
hmm quite hard map, can be annoying for some people but it's somehow a nice map
It's faily because of kill tiles, first try parts, no teleports, tight edgejump part, possible to fall down and die, you have to aim and hook very exactly. Since people love edgehook I think they will have fun with this map.
I'm not sure if we did everything like mapper wanted that it works ^^ (ok I just checked whole map again and found other ways for 2 parts)
Can you put few more spawn tiles?
Pls read descriptions.
I didn't pass the noobfilter. I will not test this map.
Don't go
very short
hmm quite hard map, can be annoying for some people but it's somehow a nice map
It's faily because of kill tiles, first try parts, no teleports, tight edgejump part, possible to fall down and die, you have to aim and hook very exactly. Since people love edgehook I think they will have fun with this map.
I'm not sure if we did everything like mapper wanted that it works ^^ (ok I just checked whole map again and found other ways for 2 parts)
Can you put few more spawn tiles?
Pls read descriptions.
- Attachments
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- I can hook him like this or he hooks me when I'm in the corner. Idk what is right.
- 1.png (572.25 KiB) Viewed 2744 times
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- With some luck I can throw him on the corner or catch where the arrows is. I would add freeze on the corner, the second 'cheat' is dangerous.
- 2.png (684.23 KiB) Viewed 2744 times
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- Pretty annoying! Can you add 1-2 tiles in the hole with bullet so the explosion isn't that big?
- 3.png (621.13 KiB) Viewed 2744 times
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- maybe too tight? we did it with hammerhit and it's quite easy to save so you don't rly have to fix this part
- 4.png (605.89 KiB) Viewed 2744 times
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- Then I saw other way: hooking him from right to left, edgehook and falling into hole left from me but it's veeery faily and stupid to go down, hook him, throw up, again fail... what about speedups/tele?
- 5.png (631.2 KiB) Viewed 2744 times
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- 6.png (606.28 KiB) Viewed 2744 times
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- 7.png (618.94 KiB) Viewed 2744 times
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- 8.png (661.38 KiB) Viewed 2744 times
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Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: MarvinProductions - New maps
Thanks, we'll do our best about it.
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
-
Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: MarvinProductions - New maps
UPDATED MAPS
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
-
Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: MarvinProductions - New maps
Another map
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
-
Åmol
- Posts: 323
- Joined: Tue May 20, 2014 6:21 pm
- Location: Sweden
- Player profile: http://ddnet.org/players/-197-mol/
- Mapper profile: http://ddnet.tw/mappers/-197-mol/
Re: MarvinProductions - New maps
Players only say themy map(s) isare unplayable due to ignorance.
SpoilerShow
You might be able to play my maps but that doesn't mean you're fit to judge them.
Re: MarvinProductions - New maps
Arabic Night: I slightly changed the color of hookthrough (better visable now), added a few more spawn tiles and deleted an uneeded layer (you don't have to do that one hooktile with generic_unhookable_0.7, just do it with grass_main as well and you'll safe a lot of file space)
Didn't tested the map though, but it looks pretty good :3
I sent you the new version via pm, feel free to use that version for further changes.
Didn't tested the map though, but it looks pretty good :3
I sent you the new version via pm, feel free to use that version for further changes.
- Attachments
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- Arabic Night.map
- (178.8 KiB) Downloaded 84 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: MarvinProductions - New maps
looks like fixed
Map name on the server is Dont go, without '
Brutal 3*
Map name on the server is Dont go, without '
Brutal 3*
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