Excast 4 (Moderate)

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BannZay
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Re: Excast 4

Post by BannZay »

Ofc it may be second possibility(idk for what), but looks like u miss to remove this :
screenshot_2015-08-02_10-25-47.png
screenshot_2015-08-02_10-25-47.png (447.9 KiB) Viewed 2640 times

I dont like it like most of non oldschool players, especially when it connected with unfreeze. I guess u should do something here :
Ryozuki wrote: There is freeze on unfreeze?
Åmol
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Re: Excast 4

Post by Åmol »

undeep on unfreeze.
Players only say themy map(s) isare unplayable due to ignorance.
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Åmol
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Re: Excast 4

Post by Åmol »

Updated.
  • Ryozuki's bug fixed.
    BannZay's "bug" --> Made less faily.
    Removed Game-layer's unfreeze entities, only unfreeze with Front-layer atm.
    "ugly shields --> Now prettier!
Ready to release imo.
  • Moderate 4*
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Excast 4.map
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spy090
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Re: Excast 4

Post by spy090 »

Fast check:

I guess MOD*4, but not sure that some parts is possible ( xD, yeah, yeah, i know that im noob. )

edit: I mean hook through block, marked by white ( next to circyled )
edit #2: And yes, forgot something. I understand that you made undeep a liiiiiiitle more lighter than unfreeze. But its really hard to understand where is what. Can you , pls, mark undeeps by "ddnet-tiles.png" for example?
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screenshot_2015-11-19_00-39-31.png
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screenshot_2015-11-19_00-18-59.png
screenshot_2015-11-19_00-18-59.png (548.97 KiB) Viewed 2532 times
screenshot_2015-11-19_00-17-28.png
screenshot_2015-11-19_00-17-28.png (408.88 KiB) Viewed 2532 times
screenshot_2015-11-19_00-05-35.png
screenshot_2015-11-19_00-05-35.png (698.29 KiB) Viewed 2532 times
Åmol
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Re: Excast 4

Post by Åmol »

I'll fix that one :/
Those shield's position... a bit erratic = good, symmetrically = shit. imo...
It's fine you can hook through that block.
qq

"Can you , pls, mark undeeps by "ddnet-tiles.png" for example?"
#NO
Players only say themy map(s) isare unplayable due to ignorance.
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You might be able to play my maps but that doesn't mean you're fit to judge them.
Åmol
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Re: Excast 4

Post by Åmol »

Here u go
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Excast 4.map
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RayB.
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Re: Excast 4 (Moderate)

Post by RayB. »

All parts work and the gameplay is simple good like the other excasts. I also searched for bugs and didnt found anything.
The map might be releasable moderate 4*.
Last edited by RayB. on Sat Dec 12, 2015 11:01 pm, edited 1 time in total.
Åmol
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Re: Excast 4 (Moderate)

Post by Åmol »

Releasable,
~ no further testing necessary.
Moderate 3* actually.
Players only say themy map(s) isare unplayable due to ignorance.
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BamBam
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Re: Excast 4 (Moderate)

Post by BamBam »

Not moderate 3* xDDDDD

EDIT: 4* clearly!
Last edited by BamBam on Sun Dec 13, 2015 12:36 am, edited 1 time in total.
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RayB.
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Re: Excast 4 (Moderate)

Post by RayB. »

so suggest something that would fit in your opinion.
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