Lost Land by Spyker (Brutal 3*)
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Spyker
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- Joined: Thu Oct 30, 2014 5:06 pm
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Lost Land by Spyker (Brutal 3*)
hey! i found some parts i have mapped, but they were a bit too easy for the map i was creating...
so i decided to attach "Lost parts" to create an easy brutal map
have good testing. alrady played with dinner, habibi57, bolox, peke and they liked the map!
so i decided to attach "Lost parts" to create an easy brutal map
have good testing. alrady played with dinner, habibi57, bolox, peke and they liked the map!
- Attachments
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- Lost Land.map
- (345.44 KiB) Downloaded 88 times
- BamBam
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Re: Lost Land by Spyker (Brutal 3*)
Nice map, a bit unbalanced, nice design (although it is pretty common) some drags are cool
, but there seems to be a lot of these style maps lately.
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Spyker
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Re: Lost Land by Spyker (Brutal 3*)
I don't see unbalanced parts, in my opinion it is brut 3, because the easyer parts are faily, and the hardest are safeBamBam wrote:Nice map, a bit unbalanced, nice design (although it is pretty common) some drags are cool, but there seems to be a lot of these style maps lately.
What kind of style? I never see the part I used in other maps... Maybe some of them are similar, but I didn't steal nothing
- BamBam
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Re: Lost Land by Spyker (Brutal 3*)
The style like, unique but a bit similar drag parts with edgehooks and ht (but people like them)
And unbalanced I mean, like some parts have some hard edgehooks, and others are short with only some hookthrough.
Maybe add another 2-3 edgehooks throughout the map in those drags to make it more even.
And unbalanced I mean, like some parts have some hard edgehooks, and others are short with only some hookthrough.
Maybe add another 2-3 edgehooks throughout the map in those drags to make it more even.
i exist
so do you
magic
so do you
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- Ryozuki
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Re: Lost Land by Spyker (Brutal 3*)
yeah more edgehooks will do a map betterBamBam wrote:The style like, unique but a bit similar drag parts with edgehooks and ht (but people like them)
And unbalanced I mean, like some parts have some hard edgehooks, and others are short with only some hookthrough.
Maybe add another 2-3 edgehooks throughout the map in those drags to make it more even.
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[A] Awesome
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Re: Lost Land by Spyker (Brutal 3*)
You can also get rid of some edgehooks to balance
~+~Layout~+~
Signature Layout by [A] Awesome
Signature Layout by [A] Awesome
Re: Lost Land by Spyker (Brutal 3*)
I dont want to spam with screenshots and start to discribe the thinks you should do better. The map is full of edgehookparts and fly parts. The map is also unbalanced at the end because only one tee have to do the drag parts alone and the other one hammer his mate one time. I think the map is ok but it start to be annoying at the 100 hooktroughdrag part. The BG is too confusing and the coulour of the hooktroughtiles is ugly and not always the same because you didnt put everytime freeze behind the tiles.
The last fly part is also not playable because you have a weird switchsystem.
The last fly part is also not playable because you have a weird switchsystem.
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Spyker
- Posts: 559
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Re: Lost Land by Spyker (Brutal 3*)
With super probably you bugged switches, it work good, and last part is easy, it is balanced, because the hammer isn't easy.
A lot of people loved bg, and design, so I won't change it.
I put freeze under ht because I like that differences, it make design cooler.
Tell me what I can add in a brutal map if I can't use hookthrough, edges, fly and drag parts? Maybe I can add pvp? Oh no... Wait ddrace is composed by drag parts, edges and hookthrough...
A lot of people loved bg, and design, so I won't change it.
I put freeze under ht because I like that differences, it make design cooler.
Tell me what I can add in a brutal map if I can't use hookthrough, edges, fly and drag parts? Maybe I can add pvp? Oh no... Wait ddrace is composed by drag parts, edges and hookthrough...
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