Suggest map difficulty re-ratings
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Re: Suggest map difficulty re-ratings
Skychase brutal 1
Zonsa moderate 4
Yoko 2.1 brutal 1
Sunburst solo 3
Excast and Excast 4 moderate 5
Grandpa moderate 5
The Way To The Hell brutal 2
Run Into The Light brutal 2
Solo_Mietzcore solo 3
Atmosphere solo 4
Outside solo 2
Desert Mine solo 4
Delension solo 1
Space Climb solo 3
Hyper Edge solo 5
Network solo 5
Triplecan 2 solo 4
Alive brutal 2
Ruin brutal 1
Cursed Treasure brutal 2
Big Sun brutal 1
DayLight solo 1
Zonsa moderate 4
Yoko 2.1 brutal 1
Sunburst solo 3
Excast and Excast 4 moderate 5
Grandpa moderate 5
The Way To The Hell brutal 2
Run Into The Light brutal 2
Solo_Mietzcore solo 3
Atmosphere solo 4
Outside solo 2
Desert Mine solo 4
Delension solo 1
Space Climb solo 3
Hyper Edge solo 5
Network solo 5
Triplecan 2 solo 4
Alive brutal 2
Ruin brutal 1
Cursed Treasure brutal 2
Big Sun brutal 1
DayLight solo 1
The Real One!
- Ñı©Ø
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Re: Suggest map difficulty re-ratings
Had a quick look at it:
Skychase 1* OK
Zonsa 1* too for me
Daylight is hard is better 2*solo
Grandpa i think brutal 1* is ok...
Skychase 1* OK
Zonsa 1* too for me
Daylight is hard is better 2*solo
Grandpa i think brutal 1* is ok...
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Re: Suggest map difficulty re-ratings
Outside has some tough parts, so it can stay 3*
Desert Mine doesn't need 4*, the parts itself are easy, just faily (so it is supposed to be for less skilled, but lucky players)
Space Climb 3* is okay
Grandpa should stay at brutal, it is still faily at some parts far in the map
Solo_Mietzcore is at the border between 3 and 4, it is still hard and long
Daylight is too hard for solo 1*
Also agree with Skychase 1*
Desert Mine doesn't need 4*, the parts itself are easy, just faily (so it is supposed to be for less skilled, but lucky players)
Space Climb 3* is okay
Grandpa should stay at brutal, it is still faily at some parts far in the map
Solo_Mietzcore is at the border between 3 and 4, it is still hard and long
Daylight is too hard for solo 1*
Also agree with Skychase 1*
Re: Suggest map difficulty re-ratings
The Way to the Hell is fine with 3*. The map is hard because of the harder edgehooks and have some tricky parts like the last ddrag part and this last fly part.
I think Alive is also fine the most parts are moderate 5* and the map is a bit faily so i think 1* is ok.
I think Alive is also fine the most parts are moderate 5* and the map is a bit faily so i think 1* is ok.
- beer panda
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Re: Suggest map difficulty re-ratings
beer panda wrote:Aim 1.0 from 3* brut to 1*
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Re: Suggest map difficulty re-ratings
You overpowered, beer panda. Aim 1.0 starts with tricks which can be found only at brutal 3+.
With this logic we might degrade all <brutal 3* to novice 1.
With this logic we might degrade all <brutal 3* to novice 1.
- imp
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Re: Suggest map difficulty re-ratings
Main problem is that people aren't able to judge difficulties on general player skill but only their own, making it too subjective.
- Ñı©Ø
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Re: Suggest map difficulty re-ratings
Yeah i mean for me... we should do a thing like this: (example)
1*Novice = TUTORIAL
2*Novice = DRAG PARTS WITHOUT TELES
3*Novice = DRAG PARTS WITH TELES
4*Novice = As 3* but more faily
5*Novice = As 4* but more faily with new features
...
I mean can't we do something like that, a guide? So we don't have problems with difficulty of the maps...
1*Novice = TUTORIAL
2*Novice = DRAG PARTS WITHOUT TELES
3*Novice = DRAG PARTS WITH TELES
4*Novice = As 3* but more faily
5*Novice = As 4* but more faily with new features
...
I mean can't we do something like that, a guide? So we don't have problems with difficulty of the maps...
- beer panda
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Re: Suggest map difficulty re-ratings
Hookfly&hammerfly are brutal 3+?:)
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