Hookthru.

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Ninjed
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Hookthru.

Post by Ninjed »

Hi!
As i know DDrace have a lot of bugs with the hookthrough system, and i think that some1 should create a new entity for ht. ^
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Schwertspize

Re: Hookthru.

Post by Schwertspize »

you mean create a hookthrough tile like bookable and unhookable? I don't think so, because then you can't control who hooks through it in what direction
Ninjed
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Re: Hookthru.

Post by Ninjed »

Schwertspize wrote:you mean create a hookthrough tile like bookable and unhookable? I don't think so, because then you can't control who hooks through it in what direction
For special hookthru direction u can control by old way
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BannZay
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Re: Hookthru.

Post by BannZay »

Schwertspize wrote: you can't control who hooks through it in what direction
And this is nice! This feature not giving rly good posibilitys for mappers, while so bugged and confusing ppl.
Chairn
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Re: Hookthru.

Post by Chairn »

It has already been suggested on github. But no one did it yet.
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Soreu
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Re: Hookthru.

Post by Soreu »

„Vince te ipsum”

         :3             |     GSP Founder     Honorary iMTGmember
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Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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timakro
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Re: Hookthru.

Post by timakro »

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kamillentee
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Re: Hookthru.

Post by kamillentee »

When the feature is released please dont fix old maps like Naufrage 2. I mean the hookthrough bug in the first part. Its well known and often used.
Spyker
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Re: Hookthru.

Post by Spyker »

Naufrage 2 is old? :o
I think they will just create a new game tile
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timakro
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Re: Hookthru.

Post by timakro »

Very likely in the next release
https://github.com/ddnet/ddnet/pull/365
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