Respawn Delay
- hi_leute_gll
- Posts: 2525
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- Clan: iMTG
Respawn Delay
Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
This is pretty annoying for speedrunners - if the player with the worse ping shall get strong the team needs to kill twice every time. It is just annoying and time-wasting.
Also I can't delay my respawn anymore on purpose, this just cuts my possibilitys w/o a real need. Would be lovely to get this back somehow.
This is pretty annoying for speedrunners - if the player with the worse ping shall get strong the team needs to kill twice every time. It is just annoying and time-wasting.
Also I can't delay my respawn anymore on purpose, this just cuts my possibilitys w/o a real need. Would be lovely to get this back somehow.
.hi._.leute._.gll. | iMTGmember
- Ryozuki
- Posts: 1748
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- Website: https://edgarluque.com
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Re: Respawn Delay
It's true that it's not good to decide who have strong, but i like it on solo and race.
- Lady Saavik
- Posts: 1763
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Re: Respawn Delay
I spammed people that at least very small delay should stay but nothing happened
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- Posts: 400
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Re: Respawn Delay
No delay is needed, just make players spawn when mouse is clicked like it's working in other games.
- kamillentee
- Posts: 687
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Re: Respawn Delay
Thats the way it was chairn
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- Posts: 400
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Re: Respawn Delay
No, there was some delay sometimes when you couldnt respawn instantly.
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Re: Respawn Delay
The delay was the most annoying thing ever, I'm glad that they removed it.
- BamBam
- Posts: 985
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Re: Respawn Delay
I agree. Especially on maps with faily filters.Men of Steel wrote:The delay was the most annoying thing ever, I'm glad that they removed it.
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Re: Respawn Delay
This is not true, the player with the lower clientID gets strong right now. However, do you guys consider the problem as solved if the player who killed gets strong always ?hi_leute_gll wrote:Since the respawn delay has been removed not the player who killed, but the player with the better ping gets strong.
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