Respawn Delay

Request help for teeworlds-related subjects (mapping, servers, ..).
For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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hi_leute_gll
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Re: Respawn Delay

Post by hi_leute_gll »

HMH wrote: However, do you guys consider the problem as solved if the player who killed gets strong always ?
For me it wouldn't be fully solved, but definitely a step in the right direction.
.hi._.leute._.gll. | iMTGmember
HMH
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Re: Respawn Delay

Post by HMH »

Okay, it's on official servers now.
@hi_leute_gll: Do you have a nice proposal for a full solution ?
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hi_leute_gll
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Re: Respawn Delay

Post by hi_leute_gll »

Ty. For me personally the best would be to replace the delay client-sided. So i could use it like it was before.
But it doesn't seem like many care about that.
.hi._.leute._.gll. | iMTGmember
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