Bug: Sabell by Evoli
-
- Posts: 94
- Joined: Thu May 22, 2014 4:01 pm
- Player profile: http://ddnet.org/players/gB-46--32--124--32-Zerodin/
- Mapper profile: http://ddnet.tw/mappers/Zerodin/
- YouTube: user/ZeRoDiiN
Bug: Sabell by Evoli
When you let him fall down to late than the laser closed like that the dummy is on the laser but under the edge-->fail...
Think that must be fixt with teleporters or somthing...
Think that must be fixt with teleporters or somthing...
- Attachments
-
- screenshot_2016-03-18_13-46-40.png (350.62 KiB) Viewed 1340 times
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Bug: Sabell by Evoli
I guess just single speedup (on both sides ofc) with power 1 would be enough
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
-
- Posts: 94
- Joined: Thu May 22, 2014 4:01 pm
- Player profile: http://ddnet.org/players/gB-46--32--124--32-Zerodin/
- Mapper profile: http://ddnet.tw/mappers/Zerodin/
- YouTube: user/ZeRoDiiN
Re: Bug: Sabell by Evoli
Wyane, just fix this shit pls^^
Re: Bug: Sabell by Evoli
Added speedups as suggested. Should be fine now.
- Attachments
-
- Sabell.map
- (560.2 KiB) Downloaded 109 times
Who is online
Users browsing this forum: No registered users and 1 guest