DDNet client 10 editor bug
- BannZay
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DDNet client 10 editor bug
Today I update my DDNet client. And going to continue mapping. Goted next situation:
Also sv_deepfly not works for me. If somebodys can create server with working feature contact me please! <3
on second screen empty space marked as hookeable. Editor shows as "EVERYTHING OKAY, BRO". Resaving in recent client version not helped. (entities from front layer). Dont want to delete them "blind way". Asking for fix!Also sv_deepfly not works for me. If somebodys can create server with working feature contact me please! <3
Last edited by BannZay on Mon May 02, 2016 3:11 pm, edited 1 time in total.
- hi_leute_gll
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Re: Backward compability - important thing
You can click on 'Info' and show us which IDs are placed there, might help the devs.
.hi._.leute._.gll. | iMTGmember
- BannZay
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Re: Backward compability - important thing
Sure. Its Front entities with id 1
Thats fine, but here may be problem with released maps. So I guess devs should do something with that
I suppose this entities was here before but prev version of DDNet dont show them. Thats fine, but here may be problem with released maps. So I guess devs should do something with that
- deen
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Re: DDNet client 10 editor bug
Just to clarify, your client and server are version 10.0.1 or 9.3.2?
- BannZay
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Re: DDNet client 10 editor bug
both 10.0.1. Loaded from website
P.s.: but map was created on 9.x.x. But troubles goted only after update to 10.0.1
P.s.: but map was created on 9.x.x. But troubles goted only after update to 10.0.1
- timakro
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Re: DDNet client 10 editor bug
For now just remove the wrong tiles (index 1 in front layer is useless). I'm not sure yet what to do about this, maybe we'll consider this a bug in old maps and fix the maps or we will solve it in the code.
sv_deepfly should be working in the next release, I had this patch lying around for some time and it unfortunately applied at the wrong position and I didn't notice.
sv_deepfly should be working in the next release, I had this patch lying around for some time and it unfortunately applied at the wrong position and I didn't notice.
- hi_leute_gll
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Re: DDNet client 10 editor bug
Jojo showed me that these bugs also occur on released maps, here on Pataros:
According to some players there are more of such cases.
PS: Interesting is that these are only graphics, these blocks have no function.
According to some players there are more of such cases.
PS: Interesting is that these are only graphics, these blocks have no function.
.hi._.leute._.gll. | iMTGmember
- timakro
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Re: DDNet client 10 editor bug
What you see there is index 1 in front layer. Since you can't place this in the recent release anyways (without activating the "Unused" button) I decided to call this a bug in maps. I already contacted someone to automatically remove those wrong tiles from all maps.
- Ñı©Ø
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Re: DDNet client 10 editor bug
But how does this work? I mean so if you place the FRONT cleaner (so the first block of the front layer) the game detects it as a hokkable? If it is like this, why can't we fix the overlay entities instead of removing the front layer cleaner?
- hi_leute_gll
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Re: DDNet client 10 editor bug
The "cleaner" is on ID 0 (most top-left), that's why it is always free. This bug here occurs with ID 1&2, and from what I've seen even with other IDs (saw random bonus-tiles in an unpublished map).
.hi._.leute._.gll. | iMTGmember
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