deep_freeze_start 1
- BannZay
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deep_freeze_start 1
suggestion to add property for server Deep_feeze_start(whatever how it will be called).
If property = 1 then only first player in team who goes through start line not goting deepfreeze.
Should be cool for dummy servers instead of ugly switches+deepfreeze constructions
If property = 1 then only first player in team who goes through start line not goting deepfreeze.
Should be cool for dummy servers instead of ugly switches+deepfreeze constructions
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Re: deep_freeze_start 1
no need for I think. it would confuse the players if a new tile come... They know at the Moment: 1st Player: Deepfreeze
- BannZay
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Re: deep_freeze_start 1
so dont use it on non-dummy mapsfokkonaut wrote: it would confuse the players if a new tile come...
so? where is the problem? Its definetely different features.fokkonaut wrote:They know at the Moment: 1st Player: Deepfreeze
SpoilerShow
This behaviour choosed becouse of maps with 2 players + 1 dummy.
Or even would be better to deepfreeze as much as deep_freeze_start value equal. This way behaviour could be inverted. That sounds even better
Or even would be better to deepfreeze as much as deep_freeze_start value equal. This way behaviour could be inverted. That sounds even better
- timakro
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Re: deep_freeze_start 1
On the map "DeepDrag" the second player is freezed, which I'd prefer.
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Re: deep_freeze_start 1
@timakro, i don't like that way, how to get deep in deepdrag. I think its better when the first is getting Deepfreezed.
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