Sky Stone by Tropo [Moderate]
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Sky Stone by Tropo [Moderate]
Hello this is my first map and i hope you like it!
Can anyone please test my map and send me bugs so i can fix them?
Thanks
Can anyone please test my map and send me bugs so i can fix them?
Thanks
- Attachments
-
- Sky Stone.map
- (400.12 KiB) Downloaded 163 times
Last edited by Tropo on Mon Jun 27, 2016 1:47 pm, edited 4 times in total.
Re: Sky Stone
That looks like a rather good map, especially for your first one :3
I didn't test it at all, but I think the map is definitely worth releasing after a good test (moderate ~2*)
I didn't test it at all, but I think the map is definitely worth releasing after a good test (moderate ~2*)
- VipeR
- Posts: 186
- Joined: Tue Aug 04, 2015 3:53 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/VipeR/
Re: Sky Stone
Hey,
quick look:
biggest issue i´ve got is the design, but this could just be me
Some bugs:
quick look:
biggest issue i´ve got is the design, but this could just be me
Some bugs:
SpoilerShow
Re: Sky Stone
Hello,VipeR wrote:Hey,
quick look:
biggest issue i´ve got is the design, but this could just be me
Some bugs:SpoilerShowscreenshot_2016-06-26_18-33-13.pngscreenshot_2016-06-26_18-29-55.pngscreenshot_2016-06-26_18-18-43.pngscreenshot_2016-06-26_18-15-14.png
here is my list of what i fixed so far;
Picture 1) you are supposed to get the rocket to do the next stage. (no bug)
Picture 2) i placed now a teleport to get back.
Picture 3) i added now everywhere tele.
Picture 4) i dont know how to remove this visual glitch maybe you can tell me how.
- Attachments
-
- Sky Stone.map
- (400.12 KiB) Downloaded 179 times
Last edited by Tropo on Mon Jun 27, 2016 1:46 pm, edited 1 time in total.
Re: Sky Stone
About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
Re: Sky Stone
Thank you for help, I fixed it now.Index wrote:About the 4th picture.
You should have ddnet version 10+. Then just enable Info and you should see the unnecessary tiles (as numbers) and remove them in front/game layer.
- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
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- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: Sky Stone
In future, please upload next version in new post, instead of editing previous posts to update the map file.
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Sky Stone
I tested it a bit but I will finish testing it tomorrow... I found some bugs but, I mean, tomorrow when I finish testing I will show you them all... The thing is:
Index I tested the first 2/3 parts and it is not mod 2*.... the start hammerfly part is hard, so hard... I don't think a mod 2* player could do that...
EDIT: Now I tested the whole map and... I must say... most of the parts are a bit too annoying... and unbalanced... Index... as I said I don't think this is mod 2* for a lot of parts including even the hookfly + hammerfly one... Some parts are mod 4* others are novice 5*...
I don't know if we must release this...
Found some bugs:
Index I tested the first 2/3 parts and it is not mod 2*.... the start hammerfly part is hard, so hard... I don't think a mod 2* player could do that...
EDIT: Now I tested the whole map and... I must say... most of the parts are a bit too annoying... and unbalanced... Index... as I said I don't think this is mod 2* for a lot of parts including even the hookfly + hammerfly one... Some parts are mod 4* others are novice 5*...
I don't know if we must release this...
Found some bugs:
SpoilerShow
Re: Sky Stone
As I wrote, this was just a wild guess for the tag without further looking at the gameplay .__.
So, your estimation is defintely better. The same goes for the gameplay and the overall flow of the map. The parts seemed kinda nice on first glance. But if they tend to be rather annyoing etc and more tester agree with that, then we should consider declining it.
So, your estimation is defintely better. The same goes for the gameplay and the overall flow of the map. The parts seemed kinda nice on first glance. But if they tend to be rather annyoing etc and more tester agree with that, then we should consider declining it.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.tw/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: Sky Stone
Let's mark it as need more opinion because maybe I could be wrong... who knows...
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