Mousesens

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For client issues, see our repositories (https://github.com/ddnet/ddnet/issues).
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Horst
Posts: 13
Joined: Tue Oct 28, 2014 11:44 pm
Player profile: http://ddnet.org/players/Horst/

Mousesens

Post by Horst »

hey.

i didnt update the client due to the mousesens shift/bug.
Now the new hook tiles are getting on my nerves, cause they act very buggy on ddnet client 9.0.
I finally deciced to try out the newest version and voila:

Doesn't work. My regular mousesens of 250 feels way higher even if inp_mouseold is put on 1 or 0.

maybe someone else has the same problem.

pls help thx

Hrots
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deen
TECHNICAL Team
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Re: Mousesens

Post by deen »

Try halving your mousesens to 125.
Horst
Posts: 13
Joined: Tue Oct 28, 2014 11:44 pm
Player profile: http://ddnet.org/players/Horst/

Re: Mousesens

Post by Horst »

Didnt work, but thank you anyways.
i guess i keep playing version 9.
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Soreu
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Re: Mousesens

Post by Soreu »

Would be better if you'd spent some time on finding out what would feel the same in 10.0+, so that we could know the right answers to solve further problems of other people fighting with the mousesens difference latest versions.
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deen
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Re: Mousesens

Post by deen »

The problem could be that the old mode respected the Windows mouse settings and the new one doesn't. So it would feel the same if you have all Windows settings set to default, otherwise different between DDNet 9 and 10.
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