Editor Proof Option
- Dr.Dre
- Posts: 126
- Joined: Thu Jun 04, 2015 9:43 pm
- Location: The Netherlands
- Player profile: http://ddnet.org/players/Dr.Dre/
Editor Proof Option
Using the proof option for making your background fit works perfectly fine.
But when you are making the design of your map, and want to know what will be visible on the screen of the player when the tee in on a precise point, using the proof layer is annoying and not as good as it can be.
By adding a circle, or tee image, or maybe just a little dot in the middle of the proof layer, where the tee would be positioned, people can fit the tee where they want it to be and easily see what will be visible on the screen of the player. Simple and effective.
But when you are making the design of your map, and want to know what will be visible on the screen of the player when the tee in on a precise point, using the proof layer is annoying and not as good as it can be.
By adding a circle, or tee image, or maybe just a little dot in the middle of the proof layer, where the tee would be positioned, people can fit the tee where they want it to be and easily see what will be visible on the screen of the player. Simple and effective.
I dont want to brag but...
When I hit, it's a headshot.
When I hit, it's a headshot.
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- Posts: 141
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Re: Editor Proof Option
yep would be great.
You also can add a quad on para0-group, make it really small and place it where you think where the tee would stand, then test it on a test server until it fits
You also can add a quad on para0-group, make it really small and place it where you think where the tee would stand, then test it on a test server until it fits
Where's your core message?
- hi_leute_gll
- Posts: 2525
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- Clan: iMTG
Re: Editor Proof Option
Or use the default quad then you have a green dot in the middle. 

.hi._.leute._.gll. | iMTGmember
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- Posts: 141
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- Clan: iABC
Re: Editor Proof Option
which isn't the middle :/
just create a tilelayer on a para 0 layer and move the whole group -48 on both X/Y Pos
just create a tilelayer on a para 0 layer and move the whole group -48 on both X/Y Pos
Where's your core message?
Re: Editor Proof Option
Thanks for the possible implementation, would like to see this feature as well <3
But for now Vasten's method is also good, so shouldn't have high priority.
But for now Vasten's method is also good, so shouldn't have high priority.
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