The Fusion by Bolox

Share your ddrace-related map with the community.
The official map testing moved to our discord (https://ddnet.org/discord).
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
  • Server PW: nimrocks
  • Rcon Access (F2): test4321
User avatar
Aoe
Posts: 739
Joined: Thu May 29, 2014 10:54 pm
Location: Denmark
Player profile: http://ddnet.org/players/Aoe/
Mapper profile: http://ddnet.tw/mappers/Aoe/
Clan: Infamous
YouTube: user/ElKlammoElTorso

Re: The Fusion by Bolox

Post by Aoe »

That is correct, i tested Boloxs map before we even talked about the skin, and there i praised him for his amasing map.
Bolox
Posts: 32
Joined: Sun Oct 05, 2014 2:00 pm
Location: Kiev, Ukraine
Player profile: http://ddnet.org/players/Bolox/
Mapper profile: http://ddnet.tw/mappers/Bolox/

Re: The Fusion by Bolox

Post by Bolox »

Mr. Deen! I also have to mention that i worked hard with this map for approximately 2 months! This release is important for me :)
phacrum
Posts: 64
Joined: Mon May 05, 2014 5:26 pm
Player profile: https://ddnet.org/players/phacrum-61-noob/
Mapper profile: https://ddnet.org/mappers/Phacrum/
Clan: Eagle
Discord: ritzo

Re: The Fusion by Bolox

Post by phacrum »

layers r 2000x2000?
also i dont understand why u r using 'secondary tileset'
wer das liest ist doof

Image
Bolox
Posts: 32
Joined: Sun Oct 05, 2014 2:00 pm
Location: Kiev, Ukraine
Player profile: http://ddnet.org/players/Bolox/
Mapper profile: http://ddnet.tw/mappers/Bolox/

Re: The Fusion by Bolox

Post by Bolox »

phacrum wrote:layers r 2000x2000?
also i dont understand why u r using 'secondary tileset'
Hello, phacrum!
1) Since i made a map for the very first time, it was hard to calculate how much cubes i will be needed for, so i decided to use 2000x2000.
I suppose this thing is not very important, because it doesnt affect on gameplay and even doesnt high the weight of the map (coz, as i see, editor compiles coordinates from chosen picture, not the exact picture!)

2) Secondary Tileset is used for placing freeze/unfreeze; deep/undeep/ ; tele; switcher (once used) visual tiles and to make words using letters from there, so or i didnt understand what was your question about or u missed that a bit :)

Thank you for participating in this topic! :)

I think the map is ready to release actually :roll:
User avatar
deen
TECHNICAL Team
Posts: 3580
Joined: Mon May 05, 2014 2:30 pm
Player profile: https://ddnet.org/players/deen/
Discord: deen#5910

Re: The Fusion by Bolox

Post by deen »

Read the mapper rules please: http://ddnet.org/rules/
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients. When your map is finished make the layers as small as possible. (but don't cut off any part)
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: The Fusion by Bolox

Post by Lady Saavik »

Make sure that the layers have the correct size. They should not be too big, as it makes loading the map slower and uses more memory on the server.
All layers were 3 times larger than necessary. That makes the map load slowly on clients and takes a lot of memory on server.
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients.
phacrum
Posts: 64
Joined: Mon May 05, 2014 5:26 pm
Player profile: https://ddnet.org/players/phacrum-61-noob/
Mapper profile: https://ddnet.org/mappers/Phacrum/
Clan: Eagle
Discord: ritzo

Re: The Fusion by Bolox

Post by phacrum »

well regarding to ur second point
instead of this freeze u could also simply add one of the main tilesets
deep effect is easy to duplicate with quads
for the switchs u could also just add another line with quads and text is used once while u could also add this thanks to logo since its also kind of random placed
and yes i think its kind of a big deal ur map is 2000x2000 cuz its taking about 700mb memory
wer das liest ist doof

Image
Bolox
Posts: 32
Joined: Sun Oct 05, 2014 2:00 pm
Location: Kiev, Ukraine
Player profile: http://ddnet.org/players/Bolox/
Mapper profile: http://ddnet.tw/mappers/Bolox/

Re: The Fusion by Bolox

Post by Bolox »

I understand! So do i have to replace all the parts close to left-top corner and make it maximum little or deleting right-bottom unnecessary sizes will be enaugh?
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: The Fusion by Bolox

Post by Lady Saavik »

You can use "Shift by:" function if you're bored
Working only with Width and Height is often enough.
Bolox
Posts: 32
Joined: Sun Oct 05, 2014 2:00 pm
Location: Kiev, Ukraine
Player profile: http://ddnet.org/players/Bolox/
Mapper profile: http://ddnet.tw/mappers/Bolox/

Re: The Fusion by Bolox

Post by Bolox »

Lady Saavik wrote:You can use "Shift by:" function if you're bored
Working only with Width and Height is often enough.
Fixed it! :)
Catch the new one!
deen wrote:Read the mapper rules please: http://ddnet.org/rules/
Layers should not be too big. Big game layers (game, front, tele, speedup, switch, tune) use up resources on servers. All big layers use up resources on clients. When your map is finished make the layers as small as possible. (but don't cut off any part)
I am very sorry about this miss! :?
Attachments
The Fusion.map
Fixed sizes
(797.9 KiB) Downloaded 179 times
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests