Teleports and how they work

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CHIEF
Posts: 5
Joined: Fri Jul 22, 2016 5:16 pm

Teleports and how they work

Post by CHIEF »

Hi everyone I have started mapping and came across a small problem, all my tp's are taking me all over my map randomely, how do i link the red "from" tele entity to the yellow "to" entity? any help would be greatly appreciated.
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Teleports and how they work

Post by Index »

Mapping ABC: viewtopic.php?f=16&t=2419
But I realize now that it's not really explained how to use them if you know nothing about mapping :p

So, basically you have two different kind of teleporters: checkpoint tele (cp) and normal tele. Both in a red and blue version.
You place a FROM teleporter with any number (e.g. 1, chosen in the top toolbar of the editor while tele layer is selected) of any color somewhere. Then you place a yellow TO teleporter with the same number somewhere and it should teleport you there now.

Checkpoint teleporters (red/blue CFROM and yellow CTO) work slightly different but you don't need these tiles yet.
WEAP and HOOK work different as well, but you don't need them right now.

Maybe this will help you too: https://ddnet.org/explain/
CHIEF
Posts: 5
Joined: Fri Jul 22, 2016 5:16 pm

Re: Teleports and how they work

Post by CHIEF »

thanks so much! that is really helpful!
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Teleports and how they work

Post by Index »

You're welcome <3
Added this explanation to the Mapping ABC. If there is anything more I should explain more beginner-friendly, just write here :)
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