Pos-Envelopes on tile layers
-
- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.org/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Pos-Envelopes on tile layers
It would be awesome if someone could add the feature that you can add a position envelope to tile layers. (would be really helpful in some cases
specially in mine)
cya.

cya.
Where's your core message?
Re: Pos-Envelopes on tile layers
Moving tiles were already suggested quite a few times. But you would also have to implement changing gametiles then and that's not really the plan. However, I don't think that's what you want exactly. For now, it should also work with cutting the mapres while in quadlayer.
So, create a quad with any tileset image. Then cut/zoom it to the tiles you want (that can be annoying and requires some tries to be exact, but it's possible). Now you can apply color/pos envelopes, right? :o
So, create a quad with any tileset image. Then cut/zoom it to the tiles you want (that can be annoying and requires some tries to be exact, but it's possible). Now you can apply color/pos envelopes, right? :o
-
- Posts: 141
- Joined: Sat Dec 27, 2014 3:29 pm
- Player profile: http://ddnet.org/players/Vasten100/
- Mapper profile: http://ddnet.tw/mappers/Vasten100/
- Clan: iABC
Re: Pos-Envelopes on tile layers
Cutting is way too exhausting and time-consuming... but seems like I have no other choice :/
I just asked myself why this feature wasn't implemented, cause quad layers do have it and could also be gameplay relevant.
And yeah
a game layer which could be affected by (pos and color (color would be useful for anti cheat)) envelopes would be awesome 
I just asked myself why this feature wasn't implemented, cause quad layers do have it and could also be gameplay relevant.
And yeah


Where's your core message?
Who is online
Users browsing this forum: Google [Bot] and 8 guests