Ewgad *Improved*

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jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Ewgad *Improved*

Post by jao »

hey the picture looked cool so i tested the map.
sadly i have to say i dont like the map..
the map only contains of 3 things: hammerhit/fly, hookthrough parts, solo hooking parts. most parts are just repeated to make them longer.
Its a novice map but the hammerhit parts are moderate.
the design looks good in your picture but why is this kind of design only in the start room? Also you should put grass on the ground and walls.
The clouds should be like para 90 or animated.
You should use red tps, in tp 6 you could die because of blue ones.
I have some screens so you can improve.
SpoilerShow
the blocks are fucked up
the blocks are fucked up
screenshot_2016-08-12_02-03-47.png (799.33 KiB) Viewed 1978 times
2 times same part
2 times same part
screenshot_2016-08-12_02-01-18.png (817.92 KiB) Viewed 1978 times
mark the speeders
mark the speeders
screenshot_2016-08-12_01-59-05.png (684.69 KiB) Viewed 1978 times
useless
useless
screenshot_2016-08-12_01-58-18.png (729.37 KiB) Viewed 1978 times
tp color
tp color
screenshot_2016-08-12_01-58-03.png (887.12 KiB) Viewed 1978 times
freeze design but tp tiles
freeze design but tp tiles
screenshot_2016-08-12_01-56-54.png (829.05 KiB) Viewed 1978 times
freeze in game and front layer
freeze in game and front layer
screenshot_2016-08-12_01-56-21.png (302.39 KiB) Viewed 1978 times
1. corner like this shouldnt be unfreeze/freeze etc. 2. use corner like in 1 in case like this. this is all over the map
1. corner like this shouldnt be unfreeze/freeze etc. 2. use corner like in 1 in case like this. this is all over the map
screenshot_2016-08-12_01-55-26.png (644.92 KiB) Viewed 1978 times
CidrusFa
Posts: 13
Joined: Mon Jul 25, 2016 9:00 pm
Player profile: https://ddnet.org/players/Ciniminix
Mapper profile: https://ddnet.tw/mappers/EWGAD

Re: Ewgad *Improved*

Post by CidrusFa »

Thanks the comment,I think could be improved and "innovations" made, I hope it is now acceptable
Attachments
Ewgad1.png
Ewgad1.png (439.95 KiB) Viewed 1960 times
Ewgad.map
(754.62 KiB) Downloaded 111 times
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Ewgad *Improved*

Post by jao »

Map is now even more unbalanced and has alot of bugs.
Only bad mapped standard parts. So this has to go in archive
Pepe
Posts: 157
Joined: Tue Jun 09, 2015 12:03 am
Location: Venezuela

Re: Ewgad *Improved*

Post by Pepe »

Map is not too good, kinda boring and needs some fixing. You should change the blue teles for red teles. Fix the corners because they have a lot of bugs, and shit.



This are one of the examples I have.
SpoilerShow
screenshot_2016-08-14_21-16-54.png
screenshot_2016-08-14_21-16-54.png (492.44 KiB) Viewed 1924 times
screenshot_2016-08-14_21-17-54.png
screenshot_2016-08-14_21-17-54.png (383.71 KiB) Viewed 1924 times
screenshot_2016-08-14_21-18-14.png
screenshot_2016-08-14_21-18-14.png (524.41 KiB) Viewed 1924 times
screenshot_2016-08-14_21-18-30.png
screenshot_2016-08-14_21-18-30.png (384.25 KiB) Viewed 1924 times
screenshot_2016-08-14_21-01-42.png
screenshot_2016-08-14_21-01-42.png (617.39 KiB) Viewed 1924 times
screenshot_2016-08-14_21-16-29.png
screenshot_2016-08-14_21-16-29.png (451.15 KiB) Viewed 1924 times
screenshot_2016-08-14_21-03-51.png
screenshot_2016-08-14_21-03-51.png (484.31 KiB) Viewed 1924 times
screenshot_2016-08-14_21-10-43.png
screenshot_2016-08-14_21-10-43.png (456.85 KiB) Viewed 1924 times
screenshot_2016-08-14_21-05-32.png
screenshot_2016-08-14_21-05-32.png (148.09 KiB) Viewed 1924 times
screenshot_2016-08-14_21-15-11.png
screenshot_2016-08-14_21-15-11.png (368.93 KiB) Viewed 1924 times
screenshot_2016-08-14_21-16-00.png
screenshot_2016-08-14_21-16-00.png (316.71 KiB) Viewed 1924 times
This map can go to archive since it's too buggy and not fun at all
CidrusFa
Posts: 13
Joined: Mon Jul 25, 2016 9:00 pm
Player profile: https://ddnet.org/players/Ciniminix
Mapper profile: https://ddnet.tw/mappers/EWGAD

Re: Ewgad *Improved*

Post by CidrusFa »

Thanks the comments!:)
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