Map "Dust" by NeoN & me

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Fels

Map "Dust" by NeoN & me

Post by Fels »

Here is an very old (~2 years old) map made by NeoN and much help of me :) Would be nice if u can test it and we'll see it on ddnet.
Dustaaaa.map
(162.18 KiB) Downloaded 177 times
=0=
Kayumi
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Re: Map "Dust" by NeoN & me

Post by Kayumi »

Okay. I've just tested with Fels. It is an old map itself is quite good. :)
I think oldscool (3-4)
Last edited by Kayumi on Sun Oct 12, 2014 12:03 pm, edited 1 time in total.
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deen
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Re: Map "Dust" by NeoN & me

Post by deen »

Can another tester take a look?
Index
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Re: Map "Dust" by NeoN & me

Post by Index »

Ok, I quickly tested the map with super and /pause (:
As Kayumi already said, it's a good oldschool map with a nice design. However, there are many (relatively tight) hammerfly parts and many failable edge-jump parts. I don't know, if this might be too boring over time. With the new guidelines about releasing maps, we should probably not release the map but on the other side many oldschool maps are like this one, so it would fit? :s
Oh, and I would say it's oldschool 3* since many parts are failable ._.
Attachments
there are 25326 parts like that in the map, maybe slightly change one or two of them? ._.
there are 25326 parts like that in the map, maybe slightly change one or two of them? ._.
screenshot_2014-10-12_11-50-09.png (424.23 KiB) Viewed 3391 times
remove that block?
remove that block?
screenshot_2014-10-12_11-46-25.png (424.06 KiB) Viewed 3391 times
tele there?
tele there?
screenshot_2014-10-12_11-44-11.png (298.58 KiB) Viewed 3391 times
tele there?
tele there?
screenshot_2014-10-12_11-43-22.png (370.98 KiB) Viewed 3391 times
tele on the right side?
tele on the right side?
screenshot_2014-10-12_11-41-20.png (398.02 KiB) Viewed 3391 times
tele on the left side and less freeze on the right?
tele on the left side and less freeze on the right?
screenshot_2014-10-12_11-40-17.png (512.04 KiB) Viewed 3391 times
Kayumi
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Re: Map "Dust" by NeoN & me

Post by Kayumi »

haha yes its oldschool :).
Yes this is exactly Neons mapstil you should play Scabrous 2 there its horrible.
In my opinion you dont need the tele there. :3
Hidden-Ezio
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Re: Map "Dust" by NeoN & me

Post by Hidden-Ezio »

Well, I played this map when it was released on Procodex server... It was a good map many liked it and yes its boring to play the same parts 3 times but thats how it was back there (and thats how NeoN works :p). I dont know how you will compare oldschool maps with the newschool mapping guide. I guess we should release it, because oldschool is oldschool. 3 Stars
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hi_leute_gll
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Re: Map "Dust" by NeoN & me

Post by hi_leute_gll »

I agree with Ezio.
For people who like this kind of oldschool maps it's very good.
And i think that u cant use every points of the mapping guide for oldschool maps. They are just another category of maps.

The map looks mapped clearly and good. The only weird thing is the block in index snd screen.
.hi._.leute._.gll. | iMTGmember
Index
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Re: Map "Dust" by NeoN & me

Post by Index »

Ye, as I wrote many oldschool maps are like that ._.
So if you are ok with those repetitive and kinda faily parts then imo the map should be ready when you fixed my second screenie?! :D
Fels

Re: Map "Dust" by NeoN & me

Post by Fels »

This one block is no bug ._. He's just there for making it harder to hook people out
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hi_leute_gll
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Re: Map "Dust" by NeoN & me

Post by hi_leute_gll »

Imagine u have this situation:
dust.png
dust.png (170.88 KiB) Viewed 3312 times
Pls explain me how i can hook him out.
.hi._.leute._.gll. | iMTGmember
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