Turn off collisions

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LeafMuncher
Posts: 2
Joined: Sat Dec 05, 2015 10:01 am
Player profile: https://ddnet.org/players/LeafMuncher/
Clan: DBK

Turn off collisions

Post by LeafMuncher »

Hi all, new to the forums so please excuse if this is in the wrong place.

I'm looking for a server command to deactivate tee collisions with eachother but not disable weapon/hook interactions, as well as if possible an entity type that would allow this. I'm busy with a noob-friendly map where I'd like to have a part with hook fly in a tight space (1 block wide) and one or two weapon parts to experiment with. I'm pretty sure I saw something like this in a very old novice or moderate map.

Edit: Ok I thought collision entity was something else, found it now. Still any chance for test server command?
Last edited by LeafMuncher on Fri Sep 16, 2016 8:58 pm, edited 1 time in total.
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Turn off collisions

Post by RayB. »

index 88 and index 104 in the game layer
LeafMuncher
Posts: 2
Joined: Sat Dec 05, 2015 10:01 am
Player profile: https://ddnet.org/players/LeafMuncher/
Clan: DBK

Re: Turn off collisions

Post by LeafMuncher »

Yeah I just found them now, was being an idiot in the editor. Still looking for test server command to activate/deactivate it on the fly
Index
Posts: 1136
Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Turn off collisions

Post by Index »

You should definitely use the tiles (88/104 as RayB. wrote) for that.
Other server configurations are not really necessary and should not be done if you want to do a map for the offical servers.

However you can take a look at the servercommands if there is a command for it (https://ddnet.org/settingscommands/).
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