[Moderate] Desell
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.org/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
[Moderate] Desell
Hello DDnetwork this time i tried to work with tune
. I did a new map style
hope you like it
.
hope you like it
- Attachments
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- Desell.cfg
- blubb
- (402 Bytes) Downloaded 154 times
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- Desell.map
- blubb2
- (484.65 KiB) Downloaded 144 times
have a nice day!
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: [Moderate] Desell
to be honest, there's nothing so special
but look what mistakes you made with this tileset:
but look what mistakes you made with this tileset:
- Attachments
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- screenshot_2014-09-23_21-51-56.png (100.17 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-51-32.png (94.94 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-51-12.png (70.94 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-49-48.png (92.05 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-49-24.png (165.19 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-47-58.png (138.64 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-46-14.png (116.11 KiB) Viewed 3473 times
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- screenshot_2014-09-23_21-46-07.png (125.5 KiB) Viewed 3473 times
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.org/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Moderate] Desell
well i fixed the bugs 
- Attachments
-
- Desell.map
- blubb
- (484.58 KiB) Downloaded 130 times
have a nice day!
- deen

- Posts: 3580
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: [Moderate] Desell
Another tester have an opinion?
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: [Moderate] Desell
Little bit strange map. Some nasty parts. Map is not too long but pretty hard. Moderate 3*?
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.org/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: [Moderate] Desell
fixed the bugs.
but i dont changed the part from page 3. because it was my idea to do this solo xD
(tele was fixed dont worry)
but i dont changed the part from page 3. because it was my idea to do this solo xD
(tele was fixed dont worry)
- Attachments
-
- Desell.map
- blubb
- (484.69 KiB) Downloaded 135 times
have a nice day!
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.org/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: [Moderate] Desell
It's no problem. It's always fine if things can be done in multiple ways but some mappers don't realise such "cheats" and maybe don't want them in their maps so I just pointed it outEvoli wrote:it was my idea to do this solo xD
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: [Moderate] Desell
Hi,
i did a quick look with Welf and a gameplay check with Daer.
This map has many good and funny parts. I like it that you use tune zones.
But: There are many parts wich are very annoying or just standard parts i saw in 50 other maps.
So Daer and i think this version shouldn't be released on DDNet.
Let me explain why:
First of all the bugs: Just a little graphic isue.
U can cheat the part.
It is possible that the dragged tee don't touch the shields after being teleported up.
The colour of the teles is hard to see. I choosed the worsed situation to show you.
You get a lot of spam here, cause u can fly out of the tune zone easily. It gives u 4 lines of chat every time. Very annoying. Give it more space.
----------------------
The next bug isn't a mappers bug. It is a technical bug.
I put 2 demos in the attachments. deen should take a look of it.
If you dj in the speedup u cant move anymore. We saved ourself with dragging each other. But dragging was bugged, too. So one time i had to use the rcon commands to get out of it.
----------------------
One problem of your map ist that it's very tight. Tight isn't equal to bad, but it could be very annoying. It's not a big problem, but easily to change.
Many parts are to easy or just standard parts.
Look at this two as examples: This parts are good playable, but i played parts like this about 50 times on other maps. I don't want to play it the 51st time. U should rework parts like this and give them more creativity and maybe a little bit more length. That would make the parts of ur maps to special parts instead of boring parts.
Some point we didn't understand why you made the help with shotgun there. This doesn't match to a middle Moderate map.
Now i want to say something to the really special parts of your map: The tune zones.
It's cool that you use this. Some of the parts are funny to play and it's challenging to find out how it's working. But: Some parts are just annoying.
For example i will talk about the gravity zone. The inverted hook zone has similar problems.
The first half is cool. The second not.
The problem ist that u have not much control of your tee. A little change like adding a hookable on the ground would change this and the second half would be good playable.
Same here. It's very annoying to bring the tee in the freeze. It's hard to stay at one point and a little lag destroys the whole part. The tees are swimming and strugeling throw the air. It is just a chaos.
The hook part itself is cool. It's funny to figure out how it works.
The two solos after this are okay. Good playable, but nothing special.
That's a really cool part cause you used the tune zone very well.
So this tune zone has good and interesting parts, but annoying and boring things, too. (like the whole map).
----------------------
Pls don't understand me wrong. I don't want to say that this is a bad map, but i say that just 60, 70% of the map are good. The other 30, 40% are boring or annoying. And there is the problem:
There are some parts wich would force the player to quit. Playing them in team 0 would be horrible. And this parts don't motivate to try them or to speedrun them.
It would be very cool if u would rework the map.
Take the map and rebuild the boring and annoying 30,40%. Or get this 60, 70% of good and funny gameplay and build with it a new map.
After this it could be a really good, funny and interesting map. And then i would want to play this!
i did a quick look with Welf and a gameplay check with Daer.
This map has many good and funny parts. I like it that you use tune zones.
But: There are many parts wich are very annoying or just standard parts i saw in 50 other maps.
So Daer and i think this version shouldn't be released on DDNet.
Let me explain why:
First of all the bugs: Just a little graphic isue.
U can cheat the part.
It is possible that the dragged tee don't touch the shields after being teleported up.
The colour of the teles is hard to see. I choosed the worsed situation to show you.
You get a lot of spam here, cause u can fly out of the tune zone easily. It gives u 4 lines of chat every time. Very annoying. Give it more space.
----------------------
The next bug isn't a mappers bug. It is a technical bug.
I put 2 demos in the attachments. deen should take a look of it.
If you dj in the speedup u cant move anymore. We saved ourself with dragging each other. But dragging was bugged, too. So one time i had to use the rcon commands to get out of it.
----------------------
One problem of your map ist that it's very tight. Tight isn't equal to bad, but it could be very annoying. It's not a big problem, but easily to change.
Many parts are to easy or just standard parts.
Look at this two as examples: This parts are good playable, but i played parts like this about 50 times on other maps. I don't want to play it the 51st time. U should rework parts like this and give them more creativity and maybe a little bit more length. That would make the parts of ur maps to special parts instead of boring parts.
Some point we didn't understand why you made the help with shotgun there. This doesn't match to a middle Moderate map.
Now i want to say something to the really special parts of your map: The tune zones.
It's cool that you use this. Some of the parts are funny to play and it's challenging to find out how it's working. But: Some parts are just annoying.
For example i will talk about the gravity zone. The inverted hook zone has similar problems.
The first half is cool. The second not.
The problem ist that u have not much control of your tee. A little change like adding a hookable on the ground would change this and the second half would be good playable.
Same here. It's very annoying to bring the tee in the freeze. It's hard to stay at one point and a little lag destroys the whole part. The tees are swimming and strugeling throw the air. It is just a chaos.
The hook part itself is cool. It's funny to figure out how it works.
The two solos after this are okay. Good playable, but nothing special.
That's a really cool part cause you used the tune zone very well.
So this tune zone has good and interesting parts, but annoying and boring things, too. (like the whole map).
----------------------
Pls don't understand me wrong. I don't want to say that this is a bad map, but i say that just 60, 70% of the map are good. The other 30, 40% are boring or annoying. And there is the problem:
There are some parts wich would force the player to quit. Playing them in team 0 would be horrible. And this parts don't motivate to try them or to speedrun them.
It would be very cool if u would rework the map.
Take the map and rebuild the boring and annoying 30,40%. Or get this 60, 70% of good and funny gameplay and build with it a new map.
After this it could be a really good, funny and interesting map. And then i would want to play this!
- Attachments
-
- demo_2014-10-14_02-05-48.demo
- (547.6 KiB) Downloaded 188 times
-
- demo_2014-10-14_02-06-38.demo
- (515.91 KiB) Downloaded 134 times
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