Mainstream 2.0
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- Rcon Access (F2): test4321
- RaiNy
- Posts: 97
- Joined: Sun Aug 03, 2014 4:46 pm
- Player profile: http://ddnet.org/players/RaiNy/
- Mapper profile: http://ddnet.tw/mappers/RaiNy/
Mainstream 2.0
It took me the the whole night, but here it is
Shit Parts gone to hell and were replaced by new parts.
New Graphics, New Ending, Smaller Map (Kbits), New Gameplay in old Parts.
Delete the free SPACE. no 700 Empty Tees
Now its playable.
Enjoy: Pictures in - 2560x1600 Pixel
Hookfly Part. Old Part new designed with solo Part. New Part. Jetpack Gun. replaced the lame Hook Part. New Part. Replaced other Shit. Solo Part, new Design. Some new Graphics. Very Very Nice Part. make the old one much better
Some other Pic.
New finish.
Fixed Part. Know you can easy help your noobie friend.
Map; 17 Oct. 07;01
Shit Parts gone to hell and were replaced by new parts.
New Graphics, New Ending, Smaller Map (Kbits), New Gameplay in old Parts.
Delete the free SPACE. no 700 Empty Tees
Now its playable.
Enjoy: Pictures in - 2560x1600 Pixel
Hookfly Part. Old Part new designed with solo Part. New Part. Jetpack Gun. replaced the lame Hook Part. New Part. Replaced other Shit. Solo Part, new Design. Some new Graphics. Very Very Nice Part. make the old one much better
Last edited by RaiNy on Fri Oct 17, 2014 11:44 am, edited 1 time in total.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Mainstream 2.0
Sounds good.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Mainstream 2.0
I made a gameplay-check with my dummy.
I have to say: this map is much better than the first one. The parts are more creative and make more fun.:
I like the new design. It's more clear.
This map has still one problem: It's unbalanced.
The most parts are about 1-2 Stars Moderate. But then there is a 3-4 Star hammerfly. That doesn't match really good.
Another problem are missing teles. I show u 3 uncool things and 1 example u made very well.
You have to do a hammerfly that isn't easy. After this you have to go up. If you fail there you have to do the hammerfly again. That's really annoying. You could add a new tele where my tee stands.
If you fall down there. You will fall very very long. And it's very hard to get up again. Maybe add stoppers or teles here.
Same here: If you fail at the 2-tee-part (right), you have to do the solo (middle) again. Add a tele on the top.
(There is a hooktrough bug, too. But first we need a good gameplay before fixing these things.)
This is the good example:
The solo has a few parts. If you fail one, you don't have to do all parts again. That makes much more fun to play.
The little part on the left is normally hard for a 2 Stars map, but cause you can do much trys in short time it is good and makes fun.
-------------
Some minor things:
The part in the red rectangle should be removed or replaced.
The rest of the part makes fun.
Give it more space to the top. It's really tight there.
There are many weird blocks. It doesn't look very well if you play with entities. Fill all with game tiles or remove this few blocks.
-------------
To finish this: A part wich i really like, cause you have 2 options here: You can use the walls for an easy but slowly hookfly or you make a free hookfly in the midddle.
You are on a good way. This version is much better, but there are still things that have to be improved. Keep working on it!
I have to say: this map is much better than the first one. The parts are more creative and make more fun.:
I like the new design. It's more clear.
This map has still one problem: It's unbalanced.
The most parts are about 1-2 Stars Moderate. But then there is a 3-4 Star hammerfly. That doesn't match really good.
Another problem are missing teles. I show u 3 uncool things and 1 example u made very well.
You have to do a hammerfly that isn't easy. After this you have to go up. If you fail there you have to do the hammerfly again. That's really annoying. You could add a new tele where my tee stands.
If you fall down there. You will fall very very long. And it's very hard to get up again. Maybe add stoppers or teles here.
Same here: If you fail at the 2-tee-part (right), you have to do the solo (middle) again. Add a tele on the top.
(There is a hooktrough bug, too. But first we need a good gameplay before fixing these things.)
This is the good example:
The solo has a few parts. If you fail one, you don't have to do all parts again. That makes much more fun to play.
The little part on the left is normally hard for a 2 Stars map, but cause you can do much trys in short time it is good and makes fun.
-------------
Some minor things:
The part in the red rectangle should be removed or replaced.
The rest of the part makes fun.
Give it more space to the top. It's really tight there.
There are many weird blocks. It doesn't look very well if you play with entities. Fill all with game tiles or remove this few blocks.
-------------
To finish this: A part wich i really like, cause you have 2 options here: You can use the walls for an easy but slowly hookfly or you make a free hookfly in the midddle.
You are on a good way. This version is much better, but there are still things that have to be improved. Keep working on it!
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Mainstream 2.0
You are on a good way too, hi_leute.
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Mainstream 2.0
can you please use Grid to connect the squares in background?
- RaiNy
- Posts: 97
- Joined: Sun Aug 03, 2014 4:46 pm
- Player profile: http://ddnet.org/players/RaiNy/
- Mapper profile: http://ddnet.tw/mappers/RaiNy/
Re: Mainstream 2.0
Okay here it is
Fixed the Bugs and make more Space.
Deleted all other Gametiles which doesn´t matter.
Background is now in a line.
More Cps.
->
Fixed the Bugs and make more Space.
Deleted all other Gametiles which doesn´t matter.
Background is now in a line.
More Cps.
->
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Mainstream 2.0
I tested it with Daer. Welf was in spec.
First of all: All bugs of the last test are fixed. That's good.
I think the 50% good gameplay were increased to 85% good gameplay.
-----
I want to start with a few cheats and bugs.
If there is a space of 2 blocks between shields it's possible to go trough them without loosing your weapons. Make 1 block spaces there.
(There is a snd part with the same cheat. Look for it.)
I think the screen says all you have to know.
I don't know if you want that you can hook from the top. If it is so you you dont have to fix it.
Remove the hooktrough-tiles in the red rectangle.
-----
If you play this part for the first time and don't use entities you will not know what to do cause you can't know that this are buttons. They look like doodads.
-----
That are just boring Novice hookparts.
Remove or replace them.
At the first one you could make the part before just a little bit longer with an additional freeze.
At second one you could make harder hookparts or a short way to get up to the next part.
-----
Parts wich are cool but needs minor changes to make them better playable:
I don't like the solution with speedups. You could make switches with laser to save the dummy if you failed. Then you can't grenade him in the tele and it looks much more clean.
Make this tele to "From 2".
If you fail the last hook you have to do the whole part again. That's uncool. So change the number and the tee will get up and you can try the hook again.
Do the tele to the rectangle or make the speedups much faster.
This part is very hard. To make it a little bit easier:
Add hookable on the right wall and remove some freeze of the top.
If you have own solutions to make it easier use them.
-----
That was round 3. If you fix the bugs and replace the 3 parts the gameplay would be ready.
Then we still have to fix the grafik bugs.
First of all: All bugs of the last test are fixed. That's good.
I think the 50% good gameplay were increased to 85% good gameplay.
-----
I want to start with a few cheats and bugs.
If there is a space of 2 blocks between shields it's possible to go trough them without loosing your weapons. Make 1 block spaces there.
(There is a snd part with the same cheat. Look for it.)
I think the screen says all you have to know.
I don't know if you want that you can hook from the top. If it is so you you dont have to fix it.
Remove the hooktrough-tiles in the red rectangle.
-----
If you play this part for the first time and don't use entities you will not know what to do cause you can't know that this are buttons. They look like doodads.
-----
That are just boring Novice hookparts.
Remove or replace them.
At the first one you could make the part before just a little bit longer with an additional freeze.
At second one you could make harder hookparts or a short way to get up to the next part.
-----
Parts wich are cool but needs minor changes to make them better playable:
I don't like the solution with speedups. You could make switches with laser to save the dummy if you failed. Then you can't grenade him in the tele and it looks much more clean.
Make this tele to "From 2".
If you fail the last hook you have to do the whole part again. That's uncool. So change the number and the tee will get up and you can try the hook again.
Do the tele to the rectangle or make the speedups much faster.
This part is very hard. To make it a little bit easier:
Add hookable on the right wall and remove some freeze of the top.
If you have own solutions to make it easier use them.
-----
That was round 3. If you fix the bugs and replace the 3 parts the gameplay would be ready.
Then we still have to fix the grafik bugs.
.hi._.leute._.gll. | iMTGmember
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: Mainstream 2.0
"That are just boring Novice hookparts.
Remove or replace them."
You're so rude. 2 boring novice hookparts in whole maps are ok. Leave it.
Remove or replace them."
You're so rude. 2 boring novice hookparts in whole maps are ok. Leave it.
- RaiNy
- Posts: 97
- Joined: Sun Aug 03, 2014 4:46 pm
- Player profile: http://ddnet.org/players/RaiNy/
- Mapper profile: http://ddnet.tw/mappers/RaiNy/
Re: Mainstream 2.0
So here it is.
Maybe need some help with the lasers on the last stage. Dont know how to do it with only 1 Laser ^^ Have Fun ^^
Download :
Maybe need some help with the lasers on the last stage. Dont know how to do it with only 1 Laser ^^ Have Fun ^^
Download :
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Mainstream 2.0
So here we go to the last gameplay check.
The gameplay is good and funny now. You made a good work!
One part needs two minor fixes. Don't worry it's not much.
This part is cheatable. One tee can go down in the freeze. The other one shoots him trough.
Make a door or something else there.
This part is long. So you could make a cp there. Add stoppers and a hooktrough like in the screen.
After this the part is still playable like before. But people with lower skill can try this jump to the top more times.
You are asking why there is no laser? I removed it in the testversion. It makes problems with the gameplay. Was a bad idea of me. Sry for that!
-----
I would use the normal ddnet button there looks just better.
-----
There are little bugs outstanding.
I show you a few. I can fix that if it is okay for you. Missing ground tiles.
Missing endless-on tiles.
And there are a lot of weird blocks flying around the map. Some layer can be HD.
As i said i can fix that for you.
The gameplay is good and funny now. You made a good work!
One part needs two minor fixes. Don't worry it's not much.
This part is cheatable. One tee can go down in the freeze. The other one shoots him trough.
Make a door or something else there.
This part is long. So you could make a cp there. Add stoppers and a hooktrough like in the screen.
After this the part is still playable like before. But people with lower skill can try this jump to the top more times.
You are asking why there is no laser? I removed it in the testversion. It makes problems with the gameplay. Was a bad idea of me. Sry for that!
-----
I would use the normal ddnet button there looks just better.
-----
There are little bugs outstanding.
I show you a few. I can fix that if it is okay for you. Missing ground tiles.
Missing endless-on tiles.
And there are a lot of weird blocks flying around the map. Some layer can be HD.
As i said i can fix that for you.
.hi._.leute._.gll. | iMTGmember
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