Downhill Jam Dummy 2-3

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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Downhill Jam Dummy 2-3

Post by Im 'corneum »

Hey, this is my new dummy map.
The parts are mostly short and not very hard, and if you get the drill it is a good speedrun map.
The way the parts are put togehther is a bit weird, but this way i could keep them the way they are.
When you are trying to figure out parts i recomend to ignore the switches.
My times were something around 2:30 and 3:30
SpoilerShow
screenshot_2016-12-15_22-30-33.png
screenshot_2016-12-15_22-30-33.png (223.36 KiB) Viewed 3911 times
Attachments
Downhill Jam.map
(698.44 KiB) Downloaded 134 times
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jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Downhill Jam Dummy 2-3

Post by jao »

Very ugly design. Bad mapstructure. Very short map. Some umbalanced stuff. Parts where you need random luck.
You can do better.
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Downhill Jam Dummy 2-3

Post by Im 'corneum »

Well thats weird, yesterday you said the gamneplay is good.
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Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
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Re: Downhill Jam Dummy 2-3

Post by Ninjed »

awesome design bro
The Real One!
Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Downhill Jam Dummy 2-3

Post by Im 'corneum »

Ninjed wrote:awesome design bro
are you for real?

jao confused me a little bit.
when we tested it he seemed angry at me. jao whats up with you? :(
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jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Downhill Jam Dummy 2-3

Post by jao »

Sorry if it seemed like I was angry, I guess I was just a bit tired. Well my opinion changed after further testing.
The parts are either standard or random/weird. Also the map isnt that long and they dont fit together very well. And yes, the design sux.
Ninjed
Posts: 1300
Joined: Thu Oct 01, 2015 7:00 pm
Player profile: https://ddnet.org/players/Le-32-Petit-32-Prince/
Mapper profile: https://ddnet.tw/mappers/Ninjed

Re: Downhill Jam Dummy 2-3

Post by Ninjed »

sure for real, first time see this hook tileset with kill tiles tiles used as blocks. Looks really impressive.
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Cellegen
Posts: 1140
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Location: Germany
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Discord: Cellegen | RiH#5501

Re: Downhill Jam Dummy 2-3

Post by Cellegen »

I tested and looks cool --> playable. :)
Just my ploblem is the design...

I like this map :)
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Im 'corneum
Posts: 1052
Joined: Thu Oct 30, 2014 4:58 pm
Clan: ☭birming

Re: Downhill Jam Dummy 2-3

Post by Im 'corneum »

okay i changed many things now.. not tilesets becuase im convinced they are good.
but i changed :

-handmadegrass transperency
-switcher off color
-hookable color
-background color
-start/finish color
-logo color
-stopper area color

-other stuff with freeze


i hope it looks better now
Attachments
screenshot_2016-12-16_15-33-58.png
screenshot_2016-12-16_15-33-58.png (360.46 KiB) Viewed 3853 times
Downhill Jam.map
(698.88 KiB) Downloaded 124 times
reply to this post or your mom will die in her sleep tonight
pixel
Posts: 430
Joined: Sun Nov 22, 2015 8:44 pm
Player profile: http://ddnet.org/players/pixel
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Clan: Bitfighter

Re: Downhill Jam Dummy 2-3

Post by pixel »

WOW
this is a really great map, you used some functions, never seen in other maps, nice!
BUT I generally dont like maps, where you cant hook the grass main :/ Also i would Change the unhook and hookable Color from the hookblocks, they look nice!
Yeah, the disign is creative, i like that you used the walls as a hooktile ^^
This are some Bugs and suggestions:

EDIT: deepfly off!
SpoilerShow
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screenshot_2016-12-17_16-53-58.png
screenshot_2016-12-17_16-53-58.png (297.7 KiB) Viewed 3809 times
screenshot_2016-12-17_16-55-12.png
screenshot_2016-12-17_16-55-12.png (456.1 KiB) Viewed 3809 times
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