Templerun by StorмPʜöɴix [Dummy 3*]

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StorмPʜöɴix
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Templerun by StorмPʜöɴix [Dummy 3*]

Post by StorмPʜöɴix »

Heay,

Got a Map for you guys to test, its a rather simple dummymap.
Hope you enjoy it! :)
Templerun.map
(1.73 MiB) Downloaded 112 times
Last edited by StorмPʜöɴix on Sat Mar 04, 2017 11:48 pm, edited 1 time in total.
RayB.
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Re: Templerun [Dummy 3*]

Post by RayB. »

Good map, got somehow boring in the last parts but I think that's just me.

1. You can cheat the first part when you take speed with your dummy on the same platform the part starts.
2. You forgot to delete an unused tileset named arc_damascus.
3. Your dummy doesn't have to touch telecp 4 at all.
4. Please place totelecp 9 one the upper platform.
5. Add mountains, a jungle background, some stars or whatever to your bg because the bg looks very plain in comparison to the rest.
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meew'
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Re: Templerun [Dummy 3*]

Post by meew' »

rly good, firrst dummy map in a while that i will finish more then once
edit:played thorugh 2 times already, im in love
didnt look for bugs and skips
911 mapping police
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StorмPʜöɴix
Posts: 325
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Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
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Re: Templerun [Dummy 3*]

Post by StorмPʜöɴix »

Alright, thank you guys for the fast feedback ;)

Fixed 1-4

About number 5 well like you said " looks very plain in comparison to the rest" that cause i think you got already enough details in the actually gameplay.
Right now i find it easy to focus on the gameplay even with design. If the background will contain more details, it gets often harder to play with design in my opinion.
But the even more important thing is.
SpoilerShow
I suck at making a good Quadbackground.
Templerun.map
(1.6 MiB) Downloaded 98 times
Silex
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Re: Templerun [Dummy 3*]

Post by Silex »

1.6 MB?
-> Creative map, didn't expect anything less from you.
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StorмPʜöɴix
Posts: 325
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Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
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Re: Templerun [Dummy 3*]

Post by StorмPʜöɴix »

Alright,

Thanks to jao, i could reduce the Mapfile a bit, its not much, but well better than nothing i guess. ^^
Also added simple clouds to the background, i hope it looks fine now.

Templerun.map
(1.37 MiB) Downloaded 83 times

Oh silex stop :3
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StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
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Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
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Re: Templerun by Stormphönix [Dummy 3*]

Post by StorмPʜöɴix »

Some smal improvements/bugfixes

Templerun.map
(1.37 MiB) Downloaded 101 times
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StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
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Re: Templerun by Stormphönix [Dummy 3*]

Post by StorмPʜöɴix »

Fixed skip, thanks to Viper and jao.


Templerun.map
(1.37 MiB) Downloaded 93 times
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meew'
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Re: Templerun by StorмPʜöɴix [Dummy 3*]

Post by meew' »

after 10 finishes on my lan server, no more bugs found c:
911 mapping police
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StorмPʜöɴix
Posts: 325
Joined: Mon Feb 23, 2015 3:38 pm
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Re: Templerun by StorмPʜöɴix [Dummy 3*]

Post by StorмPʜöɴix »

Improved 2 things, Thanks to ^b[Bro] flummi.

Templerun.map
(1.37 MiB) Downloaded 90 times

@meew' Thanks alot for your help x)
Last edited by StorмPʜöɴix on Sun Mar 19, 2017 7:06 pm, edited 1 time in total.
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