Suggest map difficulty re-ratings
Re: Suggest map difficulty re-ratings
0* gives you 5 points.
- hi_leute_gll
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Re: Suggest map difficulty re-ratings
It's well known these 0 stars are made for extremely short and "fun" maps...
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- sorgaxD
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Re: Suggest map difficulty re-ratings
I have a question, what happen if you set for example a moderate 2* to 3*, all the players that had finished the map will get 2 points?
Re: Suggest map difficulty re-ratings
Not really, I remember that deen or who ever wrote that It is only for cases where It makes sense.hi_leute_gll wrote:It's well known these 0 stars are made for extremely short and "fun" maps...
In this cases the map is stupid easy and less worth than 10 points, seems to to be a valid reason to me.
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Re: Suggest map difficulty re-ratings
YeesorgaxD wrote:I have a question, what happen if you set for example a moderate 2* to 3*, all the players that had finished the map will get 2 points?
- hi_leute_gll
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Re: Suggest map difficulty re-ratings
Exactly what I wrote.RayB. wrote:Not really, I remember that deen or who ever wrote that It is only for cases where It makes sense.hi_leute_gll wrote:It's well known these 0 stars are made for extremely short and "fun" maps...
Let's just take a look at some examples, so you might understand it:
Flappy Bird (Game map, where you get a finish even for doing nothing)
DontMove (A useless release without gameplay)
CYO & SimplePlay Series (20 sec speedrun maps)
I am totally aware that you testers nowadays aren't able to rate maps fairly anymore. Some ratings are even missed by 3 stars.RayB. wrote: In this cases the map is stupid easy and less worth than 10 points, seems to to be a valid reason to me.
But it doesn't really change anything on the fact that Dummy Chamber isn't "stupid easy". A newbie won't do it. It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*. So, yeah: Not worth 10 points, but also more worth than 5 (Novice).
Since Dummy 1* is equivalent to the interval from Mod 1 to ~Mod 2.5 (maybe 3) - and also just for the rare case even the whole Novice server - it needs points which are fitting to most of these difficulties. 10 points is equivalent to ~Mod 2.5 - the top border of this area.
Anyway...there are way more important things than the question if this map deserves 10 points. Would be better to focus on a fairer rating for new maps, so that less re-ratings are required in the future.
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Re: Suggest map difficulty re-ratings
Well written, thanks for explanation hi_leute_gll
Re: Suggest map difficulty re-ratings
Nowadays ? This topic is 3 years old and always active.hi_leute_gll wrote: I am totally aware that you testers nowadays aren't able to rate maps fairly anymore.
You also weren't back then... We even rerated 2 of your iMTG maps lately which were wrong rated by 2*. I mean such statements do nothing to the topic above all when they are wrong ?
Somehow I can't see where the map becomes advanced. You can easily figure out how to do a part if your knowledge is on the edge. That's not the deal. You don't need to use your brain at all that's why 3k players finished the map after a short time.hi_leute_gll wrote:It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*.
It doesn't mean the world to me that this maps gets rerated so you can save up your answer gll (:
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Re: Suggest map difficulty re-ratings
Wow. 2 out of dozens. I am not talking about re-ratings in general. It can always happen a map gets a wrong rating, some are really hard to rate. The made failure currently is that the testers take their own skill-level as benchmark, which results in bad ratings especially for lower difficulties. Currently every second "easy" map gets a rating out of space. There are even extreme cases like Undrag2. We should want to improve this.RayB. wrote:Nowadays ? This topic is 3 years old and always active.hi_leute_gll wrote: I am totally aware that you testers nowadays aren't able to rate maps fairly anymore.
You also weren't back then... We even rerated 2 of your iMTG maps lately which were wrong rated by 2*. I mean such statements do nothing to the topic above all when they are wrong ?
This is exactly what I mean with taking the own skill-level as benchmark. For you - an old player - 3k is nothing special. Every nub has 3k. But do they really?RayB. wrote:Somehow I can't see where the map becomes advanced. You can easily figure out how to do a part if your knowledge is on the edge. That's not the deal. You don't need to use your brain at all that's why 3k players finished the map after a short time.hi_leute_gll wrote:It requires advanced understanding of Tw's physics and about how to handle a dummy in general. On Moderate it would get ~2*.
Currently you can get 374 points on whole Novice. Even if you add all easier Solos, Races and the easiest Moderate maps you barely reach 1k. If you have 3k it means you already finished dozens of Moderate maps.
You would need to finish 100 maps with an average difficulty of 2.5 (10 points) to get 1k in total.
So...3k players are far more than players who just reached Moderate. These people usually understood all basics of Tw and learned many advanced techniques.
.hi._.leute._.gll. | iMTGmember
Re: Suggest map difficulty re-ratings
hi_leute_gll wrote: This is exactly what I mean with taking the own skill-level as benchmark. For you - an old player - 3k is nothing special. Every nub has 3k. But do they really?
You may want to understand my sentence before you answer. I never said something about points...RayB. wrote:that's why 3k players finished the map after a short time.
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