Jumanji by Avaron & Rash

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Avaron
Posts: 2
Joined: Sat Nov 08, 2014 2:39 am

Jumanji by Avaron & Rash

Post by Avaron »

Hello tees ;) me and my friend Rashu want release our first map for DDNet. Will be nice if you report everything what is wrong or what we can improve.

Thanks you :)
Attachments
Just Do It.map
(519.02 KiB) Downloaded 129 times
Last edited by Avaron on Sun Nov 09, 2014 12:37 pm, edited 1 time in total.
Forris
Posts: 377
Joined: Mon Sep 22, 2014 8:16 pm
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Re: Just Do It by Avaron & Rash

Post by Forris »

There is already a map with similar name on ddnet "-JustDoIt-" by sky-bear. did you thought of another name, yet?:D
maybe people will get confused.
Avaron
Posts: 2
Joined: Sat Nov 08, 2014 2:39 am

Re: Just Do It by Avaron & Rash

Post by Avaron »

We didn't notice it, thanks you ;) ofc, we will change it for "Jumanji", later when we fix it i will swap the map.
Welf
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Re: Just Do It by Avaron & Rash

Post by Welf »

Tested it with zerodin, screens later
Welf
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Re: Just Do It by Avaron & Rash

Post by Welf »

Tested with Zerodin, good map :) (i don't say this often :D)
moderate 4-5 faily and not short
tell me if there are problems with these changes/screens:
add unfreeze tiles on to teleporter and i guess you to use red teleporters instead of blue ones (okay except one part where blue teleporters are needed)
add "Entities off" entitie on some parts of the map so ppl can read what map tells you
Attachments
add unhookables so ppl don't notice that they can hook through this ^^
add unhookables so ppl don't notice that they can hook through this ^^
screenshot_2014-11-08_19-23-38.png (137.38 KiB) Viewed 3211 times
add unhookables so you cant hook through these tiles (part is easier if you hook through this tile down)
add unhookables so you cant hook through these tiles (part is easier if you hook through this tile down)
screenshot_2014-11-08_16-51-09.png (212.11 KiB) Viewed 3211 times
you don't understand anything, what is the use of it? ppl don't see :(
you don't understand anything, what is the use of it? ppl don't see :(
screenshot_2014-11-08_19-10-34.png (257.6 KiB) Viewed 3211 times
these images shouldn't be embedded, remove the grey image and use a normal quad without image and change the color into grey
these images shouldn't be embedded, remove the grey image and use a normal quad without image and change the color into grey
screenshot_2014-11-08_19-03-39.png (243.24 KiB) Viewed 3211 times
grenade cheat ^^
grenade cheat ^^
screenshot_2014-11-08_19-00-23.png (236.04 KiB) Viewed 3211 times
if you kill there the door is open forever, change it into other switchers so door is only open if sb. stands there
if you kill there the door is open forever, change it into other switchers so door is only open if sb. stands there
screenshot_2014-11-08_19-00-03.png (265.14 KiB) Viewed 3211 times
add hookthrough
add hookthrough
screenshot_2014-11-08_18-59-34.png (276.19 KiB) Viewed 3211 times
add unfreeze? boring part if you go back
add unfreeze? boring part if you go back
screenshot_2014-11-08_16-57-30.png (230.44 KiB) Viewed 3211 times
maybe change something here, you do 6 times exactly the same jump (variety is cool imo)
maybe change something here, you do 6 times exactly the same jump (variety is cool imo)
screenshot_2014-11-08_16-53-16.png (236.63 KiB) Viewed 3211 times
solo would be cool here
solo would be cool here
screenshot_2014-11-08_16-52-28.png (181.42 KiB) Viewed 3211 times
we would turn it around, ofc your decision ;)
we would turn it around, ofc your decision ;)
screenshot_2014-11-08_16-48-27.png (290.59 KiB) Viewed 3211 times
small circle: why teleporter? you can't go back, if ppl don't understand they are fail, big circle: why hammer off? is it important? it does not really help ^^
small circle: why teleporter? you can't go back, if ppl don't understand they are fail, big circle: why hammer off? is it important? it does not really help ^^
screenshot_2014-11-08_16-46-05.png (318.85 KiB) Viewed 3211 times
add endless hook on/off
add endless hook on/off
screenshot_2014-11-08_16-44-00.png (419.8 KiB) Viewed 3211 times
small circle: maybe add speeder, big: missing freeze
small circle: maybe add speeder, big: missing freeze
screenshot_2014-11-08_16-43-46.png (267.56 KiB) Viewed 3211 times
wrong entities (remove freeze)
wrong entities (remove freeze)
screenshot_2014-11-08_16-42-30.png (328.6 KiB) Viewed 3211 times
add endless hook on/off
add endless hook on/off
screenshot_2014-11-08_16-38-05.png (240.03 KiB) Viewed 3211 times
small circle: jungle background is too small, it should fill up the white line, big: grey quad is too big (affects on map size)
small circle: jungle background is too small, it should fill up the white line, big: grey quad is too big (affects on map size)
screenshot_2014-11-08_08-44-26.png (76.22 KiB) Viewed 3211 times
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Rashu
Posts: 3
Joined: Sat Nov 08, 2014 11:21 pm
Player profile: http://ddnet.org/players/Rashu/
Mapper profile: http://ddnet.tw/mappers/Rashu/

Re: Just Do It by Avaron & Rash

Post by Rashu »

Really thank you guys for test and screens. I think that I fixed it all, but will be nice if you will check it again.
Jumanji.map
(468.17 KiB) Downloaded 159 times
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Just Do It by Avaron & Rash

Post by Lady Saavik »

sure we will
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Rashu
Posts: 3
Joined: Sat Nov 08, 2014 11:21 pm
Player profile: http://ddnet.org/players/Rashu/
Mapper profile: http://ddnet.tw/mappers/Rashu/

Re: Jumanji by Avaron & Rash

Post by Rashu »

Hello guys. I just added few jungle additives to map cuz I forgot do it before.
Parts are the same like in earlier map version.
Sorry for that : /
Jumanji.map
(470.11 KiB) Downloaded 158 times
User avatar
Lady Saavik
Posts: 1763
Joined: Tue May 13, 2014 4:02 pm
Player profile: http://ddnet.org/players/Lady-32-Saavik/
Mapper profile: http://ddnet.tw/mappers/Saavik/

Re: Jumanji by Avaron & Rash

Post by Lady Saavik »

no sorry it's okay
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Lady Saavik
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Joined: Tue May 13, 2014 4:02 pm
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Re: Jumanji by Avaron & Rash

Post by Lady Saavik »

this map is cool too
but need fixes.
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