Heat (novice by pixel)

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pixel
Posts: 430
Joined: Sun Nov 22, 2015 8:44 pm
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Mapper profile: https://ddnet.tw/mappers/pixel/
Clan: Bitfighter

Re: Heat (novice by pixel)

Post by pixel »

haha thank you, i didn't knew that

EDIT//
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Heat.map
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pixel
Posts: 430
Joined: Sun Nov 22, 2015 8:44 pm
Player profile: http://ddnet.org/players/pixel
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Re: Heat (novice by pixel)

Post by pixel »

delete post, anyways, nobody will test
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Heat (novice by pixel)

Post by jao »

Ofc someone will test it at somepoint but maybe not in near future. why do you have this thinking? If you are acitive here you know that everymap gets tested and you should know that testers have something else to do than testing. Also why is there a need to test your map so fast? There are tons of maps in rleaseable and if your map gets approved as ready now it will at best get released in 2 months.
RayB.
Posts: 1169
Joined: Mon Dec 01, 2014 9:24 pm
Clan: TOP

Re: Heat (novice by pixel)

Post by RayB. »

pixel wrote:delete post, anyways, nobody will test
Some guys already tested the map ? I could understand it when nobody tested the map but that's not the case. please have patience :/

Edit: Rejected
pixel
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Re: Heat (novice by pixel)

Post by pixel »

Hey, after some month, I want to ask now, if you could put it back to the testing forum x) 1. I have now more time and 2. I had a bad day when I wrote that you can decline it xD. If it is not possible, it's ok too. (Same like Lina)
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Heat (novice by pixel)

Post by jao »

This is actually another version of Waft. Design is stolen from Lockdown, the animated tree doesn't fit in and a lot stuff is badly visable (deathtiles, unfreeze, ...)
Gameplay is pretty bad. Normal parts are very basic/boring, repetitive and sometimes unbalanced. Alongside to that are a lot filler parts, like in Waft.
Also, being inspired by other maps is fine, but don't copy whole parts. :?

Don't see a reason to release this, since it's worse than Lina.
[declined]jao; Heat[/declined]
Welf
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Re: Heat (novice by pixel)

Post by Welf »

I think a rework is possible. Maybe we should compare this to Waft and Lina and ask pixel why he made 2 reworks of 1 map. Maybe he likes this one more ^^

even if the design is stolen it is a good one imo. generic_deathtiles are hard to see.
this map is well mapped, but maybe not balanced, let's wait for the mapper
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Heat (novice by pixel)

Post by jao »

Imo it doesn't make sense to rework this instead of Lina. The parts in this map are way worse/boring.
It doesn't matter that the design looks good, you can't just steal someones design. Since there isn't any credit for the Lockdown mappers, I'm asuming pixel doesn't have permission to use it.

If pixel wants to rework the gameplay and changes or got permission to use the design, we can move it back to Testing. This does require major changes though, so he should rather make a new original map.
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Cellegen
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Discord: Cellegen | RiH#5501

Re: Heat (novice by pixel)

Post by Cellegen »

declined by jao
o.k.

We recommend you to read the mapper rules, thanks!

......wat :shock:
you will kill my life if my last maps will get reject ;-;"..........reading the mapper rules.... who wants anyway? .___. why not "make a better map, spot differents between your map and another (rlsed) maps and fix what it needs to fix"

long but MUCH BETTER :lol: 8-)
RestInHell. - Team Leader
fokkonaut
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Re: Heat (novice by pixel)

Post by fokkonaut »

even after the map got declined i tested it. i agree with what jao said.
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