Sooth by Michel [Brutal]
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Be sure to share your feedback in the appropiate discord channel.
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- Rcon Access (F2): test4321
Re: Sooth by Michel [Brutal]
Tested with Freezestyler.
Put the doodads in HD, make hookthrough more different to unhook and make tele more visiable.
You should add teamforce, I think it's highly possible to die stupidly in a lot parts in team 0, because how you mapped it (switches, kill-tiles, ...). Also the structure and parts suggest a 2 player-teamforce, similar to Ghoul.
You can escape the map at cp4, if you hammerfly up and throw someone through the freeze and wait for unfreeze.
Difficulty is either Brutal 5* or Insane 1*.
Put the doodads in HD, make hookthrough more different to unhook and make tele more visiable.
You should add teamforce, I think it's highly possible to die stupidly in a lot parts in team 0, because how you mapped it (switches, kill-tiles, ...). Also the structure and parts suggest a 2 player-teamforce, similar to Ghoul.
You can escape the map at cp4, if you hammerfly up and throw someone through the freeze and wait for unfreeze.
Difficulty is either Brutal 5* or Insane 1*.
SpoilerShow
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- Posts: 17
- Joined: Fri May 08, 2015 3:32 pm
- Location: France
- Player profile: https://ddnet.tw/players/|Michel/
- Clan: Berey
- Website: http://fondationdidierdrogba.org/wp/?lang=fr
Re: Sooth by Michel [Brutal]
So hooktrought and tele tiles are not easy to see ? well ok... i don't get you here
If you keep diying stupidly in team 0 then you might join a team, teamforce is too restrictive and not funny imo
Screenshot 2: you can do the part as you want, that's fine if you found your way
Actually working on this spam chat part and last one, waiting for your anwsers
If you keep diying stupidly in team 0 then you might join a team, teamforce is too restrictive and not funny imo
Screenshot 2: you can do the part as you want, that's fine if you found your way
Actually working on this spam chat part and last one, waiting for your anwsers
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
- Konsti
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- Posts: 17
- Joined: Fri May 08, 2015 3:32 pm
- Location: France
- Player profile: https://ddnet.tw/players/|Michel/
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- Website: http://fondationdidierdrogba.org/wp/?lang=fr
Re: Sooth by Michel [Brutal]
Talked in-game about it with jao.
added tunezone to avoid spam chat, reworked again the last part
I made the teleporter tile darker, and the hooktrought brighter (still need verification)
tunezone indication for jetpack press forward
Here is the fixed version:
I feel like i forgot something lol
added tunezone to avoid spam chat, reworked again the last part
I made the teleporter tile darker, and the hooktrought brighter (still need verification)
tunezone indication for jetpack press forward
Here is the fixed version:
I feel like i forgot something lol
Last edited by |Michel on Fri Aug 04, 2017 12:31 pm, edited 2 times in total.
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
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- Posts: 17
- Joined: Fri May 08, 2015 3:32 pm
- Location: France
- Player profile: https://ddnet.tw/players/|Michel/
- Clan: Berey
- Website: http://fondationdidierdrogba.org/wp/?lang=fr
Re: Sooth by Michel [Brutal]
12
Sur une montre, combien de cadran la petite montre fait-elle en 24 aiguilles ?
- Rico
- Posts: 44
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- Location: Germany
- Player profile: http://ddnet.tw/players/Rico/
- Mapper profile: https://ddnet.tw/mappers/Rico/
- Clan: Birds
Re: Sooth by Michel [Brutal]
Hey all,
this is my review of the map Sooth by |Michel:
jao is one of the most creative person I have met in Teeworlds for grass_main designs. The desing is very clean and polished made. Good color combination. It gives a comfortable feel to the map. The grass implementation is also top notch. Just a flawless design.
The gameplay is smooth and it feels good to play it even if this map is not a easy one. |Michel is a lazy person but that does not mean that he is not a creative person. He tooked his time, thought carefully about the parts and made them good. Some parts do have corner hooks which personally hate. But needless to say the parts themselves designed well. Good innovation in using weapons and deppfreeze. Some parts do use the TW phsysics well. It seems like french ppl are good for smth~
|Michel fixes the bugs/exploits we found as well other which he got told by other testers. Ty for that.
The last part bugs me a bit. It feels like it is still not well indicated for those who fail to do it the intendet way.
For the rating:
- Brain: 3/5
- Skill (Difficulty): Brutal 5 (Because of the 3 on the Brain rating)
- Look: 5/5
- Faily: 2/5
Best regards Rico
this is my review of the map Sooth by |Michel:
Design:
jao is one of the most creative person I have met in Teeworlds for grass_main designs. The desing is very clean and polished made. Good color combination. It gives a comfortable feel to the map. The grass implementation is also top notch. Just a flawless design.
Parts/Gameplay:
The gameplay is smooth and it feels good to play it even if this map is not a easy one. |Michel is a lazy person but that does not mean that he is not a creative person. He tooked his time, thought carefully about the parts and made them good. Some parts do have corner hooks which personally hate. But needless to say the parts themselves designed well. Good innovation in using weapons and deppfreeze. Some parts do use the TW phsysics well. It seems like french ppl are good for smth~
Bugs/Exploits:
|Michel fixes the bugs/exploits we found as well other which he got told by other testers. Ty for that.
The last part bugs me a bit. It feels like it is still not well indicated for those who fail to do it the intendet way.
For the rating:
- Brain: 3/5
- Skill (Difficulty): Brutal 5 (Because of the 3 on the Brain rating)
- Look: 5/5
- Faily: 2/5
Best regards Rico
Last edited by Rico on Thu Aug 24, 2017 2:27 am, edited 3 times in total.
- hi_leute_gll
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Re: Sooth by Michel [Brutal]
Design is by jao, not Pipou.
Last edited by hi_leute_gll on Mon Aug 21, 2017 3:16 pm, edited 1 time in total.
.hi._.leute._.gll. | iMTGmember
Re: Sooth by Michel [Brutal]
hi_leute_gll did a few changes to the colors to have better contrast and I removed unused tiles from 'dirty_generic_castle_main', 'grass_main_0.7_white', 'grass_main_0.7_grassonly' and 'jungle_doodads_white'.
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