gendum by Im 'corneum dummy3-4

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Ninjed
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Re: gendum by Im 'corneum dummy3-4

Post by Ninjed »

I think map can be released as dummy 4
The Real One!
RayB.
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Re: gendum by Im 'corneum dummy3-4

Post by RayB. »

Ninjed wrote: Fri Sep 01, 2017 8:42 am I think map can be released as dummy 4
Yes, dummy 4 would fit the best.

Found some issues:
1.Where cp 3/5 are next to each other you can skip the edgehook.
2.In telecp 5 part you can skip the 2nd edgehook.
3.Under telecp 9 tele is missing.
Im 'corneum
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Re: gendum by Im 'corneum dummy3-4

Post by Im 'corneum »

Hey thanks for the test, i changed the first and the third issue. the second one is as i see it a skip because in order to go over the second edge you have to make the first one harder. thats why i let it how it was. here you go...
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RayB.
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Re: gendum by Im 'corneum dummy3-4

Post by RayB. »

rdy, dummy 4
jao
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Re: gendum by Im 'corneum dummy3-4

Post by jao »

Changed a few things: Used 'generic_clear+' for background tiles as it looks almost the same with low alpha anyways. Removed some tiles from 'generic_clear+'. Removed an empty group.
You still need to remove the tele spam (causes lags and looks just ugly).
The solo part before finish is really off, why would you put such a part at the end of a pure edgehook-drag map? Can potentially ruin speedruns, I would make it easier or just remove it.

Rating seems wrong to me, should rather be 3* since the parts are short and unfaily.
SpoilerShow
not possible to hook dummy
not possible to hook dummy
screenshot_2017-09-05_23-56-07.png (594.92 KiB) Viewed 5260 times
green: just annoying, no space to move; red: dummy doesn't need to go under it
green: just annoying, no space to move; red: dummy doesn't need to go under it
screenshot_2017-09-05_23-56-51.png (613.16 KiB) Viewed 5260 times
too hard and annoying (or nerf what comes after it)
too hard and annoying (or nerf what comes after it)
screenshot_2017-09-05_23-57-27.png (686.24 KiB) Viewed 5260 times
doesn't work properly and might be too hard
doesn't work properly and might be too hard
screenshot_2017-09-05_23-58-32.png (674.6 KiB) Viewed 5260 times
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gendum.map
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Im 'corneum
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Re: gendum by Im 'corneum dummy3-4

Post by Im 'corneum »

changed almost everything. tthat one parts works fine for me, tho the edge there is hard so i removed some tiles there maybe its easier now
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jao
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Re: gendum by Im 'corneum dummy3-4

Post by jao »

Checked with Im' corneum, new version will come with a few fixes.
Im 'corneum
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Re: gendum by Im 'corneum dummy3-4

Post by Im 'corneum »

eeh, was there anything else but CP12?
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jao
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Re: gendum by Im 'corneum dummy3-4

Post by jao »

  • Move CTO 1 one up
  • Move CTO 14 one left (Suggestion)
  • Restore the background quad (Background can't be transparent since it causes bugs on vanilla clients)
If that's done the map is ready imo.
Im 'corneum
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Re: gendum by Im 'corneum dummy3-4

Post by Im 'corneum »

All done!
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