Daybreak by meew' [Dummy]

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meew'
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Player profile: http://ddnet.org/players/meew-39-/
Clan: Möhre

Daybreak by meew' [Dummy]

Post by meew' »

hey
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Daybreak.map
(701.97 KiB) Downloaded 92 times
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meew'
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Player profile: http://ddnet.org/players/meew-39-/
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Re: Daybreak [Dummy]

Post by meew' »

some entitie bugs
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Daybreak.map
(702.17 KiB) Downloaded 105 times
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Ninjed
Posts: 1300
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Re: Daybreak by meew' [Dummy]

Post by Ninjed »

I did run this map, nothing really good, almost whole map i just drag my dummy in gores map drag parts also not really good or creative, design looks awesome.
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teddi
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Re: Daybreak by meew' [Dummy]

Post by teddi »

Hi, just some little things after a quick look :)
SpoilerShow
1. The top of the startline is in the block (ugly) 2. I suggest having the freeze in front of tee (like on basically all maps).
1. The top of the startline is in the block (ugly) 2. I suggest having the freeze in front of tee (like on basically all maps).
Screen Shot 2017-04-06 at 10.37.35.png (183.18 KiB) Viewed 3095 times
Add 1tile of unfreeze at places like these (falling down) please.
Add 1tile of unfreeze at places like these (falling down) please.
Screen Shot 2017-04-06 at 10.42.08.png (162.94 KiB) Viewed 3095 times
Maybe make the tele1 just 1tile longer? i found this fail very annoying/unnecessary
Maybe make the tele1 just 1tile longer? i found this fail very annoying/unnecessary
Screen Shot 2017-04-06 at 10.45.49.png (124.25 KiB) Viewed 3095 times
Didn't come too far but until the point i got to, I have to agree with Ninjed.
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jao
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Re: Daybreak by meew' [Dummy]

Post by jao »

It's cheatable if you put unfreeze at the place in second screen. Also freeze is above tee ;)
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teddi
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Re: Daybreak by meew' [Dummy]

Post by teddi »

okay, but the "cheat" would be: leaving dummy up and dragging him down from there? that's even more difficult.
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jao
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Re: Daybreak by meew' [Dummy]

Post by jao »

No it's way easier and faster. Also this unfreezes don't really matter.
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Rico
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Re: Daybreak by meew' [Dummy]

Post by Rico »

Hey all,

since it is a short map the testing was not hard and it seems that the major problems have already been fixed.
The major parts consists of gore dummy drag. It is not the usual kind of dummy maps you see beeing released every day but it is also nothing bad imo.
They are faily but the the few normal ddrace parts are rather quick and intermediate. The map screams for beeing speedrunned.
At the begining there is no "force 2 player" tile. I did not see any part bugs nor visual bugs.

For the rating:
- Brain: 1.5/5
- Skill (Difficulty): 3/5 (The gore parts are the reason for the 3)
- Look: 4/5

Best regards Rico
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meew'
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Re: Daybreak by meew' [Dummy]

Post by meew' »

plz archive this for now, ill do some reworking stuff, but it will still contain alot of dummy drag as it seems many people me included just like to drag!
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jao
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Re: Daybreak by meew' [Dummy]

Post by jao »

Mapper doesn't want to rework or release this map anymore. Will move it to archive.
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