Embrace by Deeper & Nyanto [Solo]
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- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: https://ddnet.org/players/Nyanto/
- Clan: NVMI
Embrace by Deeper & Nyanto [Solo]
Ladies and gentlemen, for your viewing pleasure, I present!
Embrace The Map
Screens:
This map is not hard
My personally time is 9 min. (im a noob)
Map:
Embrace The Map
Screens:
SpoilerShow
My personally time is 9 min. (im a noob)
Map:
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- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: https://ddnet.org/players/Nyanto/
- Clan: NVMI
Re: Embrace by Deeper & Nyanto [Solo]
fixed some bugs
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- Embrace.map
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Re: Embrace by Deeper & Nyanto [Solo]
Please remove their tester rank... It's in the rules they you get removed after some time being inactive.
reply to this post or your mom will die in her sleep tonight
Re: Embrace by Deeper & Nyanto [Solo]
We are currently having a few internal issues that need to be dealt with before we can go back to our testing routine. Besides that, testing is voluntary and no paid job. (Although we remove Testers if they completely stop testing, we don't have an "activity rule".) Feel free to test maps on your own to decrease long waiting times, or even apply for the Tester rank if you want to help us out: viewtopic.php?f=69&t=1248&p=57209#p57209
- maggi323
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Re: Embrace by Deeper & Nyanto [Solo]
You can easily take the jetpack through the whole map, because you can land on the platform next to the jetpack remover.
Map is a bit unbalanced and some parts felt a bit weird (like the one where you run from the platform through tight teleporters...
The visual difference between hook and unhook is minimal, I would suggest to ceate a bigger contrast between them.
The whole map isn't that bad, I would play it if you would go through the map with someone else and look which parts don't fell so well and which are already nice.
-maggi323
Map is a bit unbalanced and some parts felt a bit weird (like the one where you run from the platform through tight teleporters...
The visual difference between hook and unhook is minimal, I would suggest to ceate a bigger contrast between them.
The whole map isn't that bad, I would play it if you would go through the map with someone else and look which parts don't fell so well and which are already nice.
-maggi323
- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: https://ddnet.org/players/Nyanto/
- Clan: NVMI
Re: Embrace by Deeper & Nyanto [Solo]
Thanks Maggi
now u cant skip pistol)
did itThe visual difference between hook and unhook is minimal, I would suggest to ceate a bigger contrast between them.
what a part?)Map is a bit unbalanced and some parts felt a bit weird (like the one where you run from the platform through tight teleporters..
now u cant skip pistol)
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- Embrace.map
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- Mapper profile: https://ddnet.tw/mappers/Freezestyler
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Re: Embrace by Deeper & Nyanto [Solo]
Tested with Starkiller.
SpoilerShow
- Swift
- Posts: 230
- Joined: Tue May 31, 2016 9:19 pm
- Location: Venice Beach
- Player profile: https://ddnet.org/players/Nyanto/
- Clan: NVMI
Re: Embrace by Deeper & Nyanto [Solo]
thanks for testing.
but
1 screen - its not so hard, if u are playing solo.
2 screen - wallshot (use sg)
3 screen - u have to take double on the last platform its easy, the others are not for this
4 screen - pretty ez cuz the CP is close, just hook from platform and hold D.
5 screen - fixed
6 screen - ye, maybe we need to change the part
7 screen - tricky part, must not be changed
8 screen - it not "too hard" believe
9 screen - you have'nt go there
This map for experienced players, its ok if the map is hard and annoying i guess, should we make it easier?
I just think it wont be interesting to play if everything is easy to go trought
but
1 screen - its not so hard, if u are playing solo.
2 screen - wallshot (use sg)
3 screen - u have to take double on the last platform its easy, the others are not for this
4 screen - pretty ez cuz the CP is close, just hook from platform and hold D.
5 screen - fixed
6 screen - ye, maybe we need to change the part
7 screen - tricky part, must not be changed
8 screen - it not "too hard" believe
9 screen - you have'nt go there
This map for experienced players, its ok if the map is hard and annoying i guess, should we make it easier?
I just think it wont be interesting to play if everything is easy to go trought
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