Overlay by Konsti [Moderate 1*]
Forum rules
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
You can join the official testservers and support the testing staff anytime.
Be sure to share your feedback in the appropiate discord channel.
- Server PW: nimrocks
- Rcon Access (F2): test4321
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Overlay by Konsti [Moderate 1*]
ofc you can, but it shouldnt be the primary focusRavie wrote: Mon Jan 29, 2018 7:56 pm I think it's reasonable to require at least a decent design. While structure is part of design, it's also a big part of gameplay since it directly effects your ability to move around the map. If you can't move freely on the map it also kills the map's flow, making it bad to speedrun as well.
And the rest is nonsense because the design limite your possibility to make a map good to move


- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
- Player profile: https://ddnet.org/players/Ravie/
- Mapper profile: https://ddnet.tw/mappers/Ravie/
- Clan: TOP
Re: Overlay by Konsti [Moderate 1*]
Yet somehow you managed to make a map without design that is bad to move as well 


- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Overlay by Konsti [Moderate 1*]
There is no sense in arguing why this shouldn't be released, since it is too obvious, lel.
.hi._.leute._.gll. | iMTGmember
- Konsti
- Posts: 1188
- Joined: Mon Sep 28, 2015 9:01 pm
- Location: Germany
- Player profile: http://ddnet.org/players/Konsti/
- Mapper profile: https://ddnet.tw/mappers/Konsti/
- Clan: flawLess
- Website: http://ddnet.tw/players/Konsti
Re: Overlay by Konsti [Moderate 1*]
Your judge is irrelevant since you hate every map which have been released after imtghi_leute_gll wrote: Mon Jan 29, 2018 8:53 pm There is no sense in arguing why this shouldn't be released, since it is too obvious, lel.


Re: Overlay by Konsti [Moderate 1*]
Omg 100% realtalk

Everyone knows jao and hi_leute_gll are hating Konsti. So you (jao) shouldn't take the right out to decline this map and just let someone else test it.
I don't know also what this fast rejecting should be good for. It's so easy to make parts better. Konsti is creative and can do it.
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Overlay by Konsti [Moderate 1*]
I don't hate Konsti. I had many proper talks with him. It's just that here in the forum he is trolling too much, but that doesn't change the fact that this map isn't good at all.
.hi._.leute._.gll. | iMTGmember
Re: Overlay by Konsti [Moderate 1*]
hi_leute_gll didn't have any influence on my decision. These personal insults are ridiculous and unneeded. I don't hate Konsti and my decisions about releasing maps don't depend on my relation to the mapper.
I didn't feel like Konsti wants to make bigger changes to the gameplay - he wants to have it generic. If he decides to rework the map, we can think about releasing it.Silex wrote:It's so easy to make parts better. Konsti is creative and can do it.
Who is online
Users browsing this forum: Ahrefs [Bot], Semrush [Bot] and 2 guests