Graphics
- timakro
- Posts: 414
- Joined: Mon May 05, 2014 6:05 pm
- Location: Germany
- Player profile: http://ddnet.tw/players/timakro/
- Mapper profile: http://ddnet.tw/mappers/timakro/
- Clan: unique
Re: Graphics
ah nice you made the topic
downloaded it
downloaded it
-
- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
My freeze-tele
Not definitive version. Everybody can use it.
-
- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Graphics
Oh yes you're right ! i never thought to do it like this. Thank you for your advice, so it's fixed and I added an other tile (which need round thin corners -> i'll make it soon) but we dont see anything in the forum
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Graphics
Yeah, a bit annoying when you don't see it. Also, it's a bit more work with the layers when you use a white sprite and modify it each time in the layer; but you have way more opportunities
And now you probably know why some standard mapres are white: Not because they are buggy, but to be used in any colour
And now you probably know why some standard mapres are white: Not because they are buggy, but to be used in any colour
-
- Posts: 76
- Joined: Sat May 10, 2014 7:48 pm
- Player profile: http://ddnet.tw/players/Nigel/
- Mapper profile: http://ddnet.tw/mappers/Nigel/
Re: Graphics
Yes but when you make the mapres it's more work to make 4 freeze with different transparency than making 1 white and you just need to change the color transparency one time for each layer so it's not so much work i think. And yes i understand why round_tiles.png of ddrnet client is white Maybe i should put a black version with the white version for a preview
Who is online
Users browsing this forum: No registered users and 0 guests