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sorgaxD
Posts: 149 Joined: Sun Dec 20, 2015 7:44 pm
Player profile: http://ddnet.tw/players/sorgaxD
Mapper profile: https://ddnet.tw/mappers/sorgaxD/
Clan: Rank S
sorgaxD
Posts: 149 Joined: Sun Dec 20, 2015 7:44 pm
Player profile: http://ddnet.tw/players/sorgaxD
Mapper profile: https://ddnet.tw/mappers/sorgaxD/
Clan: Rank S
Post
by sorgaxD » Wed Feb 21, 2018 6:15 am
I just copied generic_unhookable rules xD!
N9mkOik:D
Posts: 146 Joined: Fri May 12, 2017 4:22 pm
Player profile: https://ddnet.tw/players/N9mkOik/
Clan: Inner peace
Post
by N9mkOik:D » Wed Feb 21, 2018 6:57 am
Nice!
DanilBest
Posts: 256 Joined: Tue Dec 26, 2017 8:59 am
Player profile: https://ddnet.tw/players/Danie/
Mapper profile: https://ddnet.tw/mappers/DanilBest/
Clan: TeamUp
Post
by DanilBest » Wed Feb 21, 2018 9:10 am
Looks nice, Is very great tiles
Oblique.
Posts: 203 Joined: Sun Apr 26, 2015 10:38 pm
Post
by Oblique. » Wed Feb 21, 2018 9:23 pm
Cool tiles!
A is for Apple.
sorgaxD
Posts: 149 Joined: Sun Dec 20, 2015 7:44 pm
Player profile: http://ddnet.tw/players/sorgaxD
Mapper profile: https://ddnet.tw/mappers/sorgaxD/
Clan: Rank S
Post
by sorgaxD » Wed Feb 21, 2018 10:35 pm
Oblique. wrote: ↑ Wed Feb 21, 2018 9:23 pm Cool tiles!
I made them thanks to your video
sorgaxD
Posts: 149 Joined: Sun Dec 20, 2015 7:44 pm
Player profile: http://ddnet.tw/players/sorgaxD
Mapper profile: https://ddnet.tw/mappers/sorgaxD/
Clan: Rank S
Post
by sorgaxD » Thu Feb 22, 2018 2:42 am
I reworked them:
screenshot_2018-02-21_22-22-45.png (109.59 KiB) Viewed 5395 times
The left one is old and right one is new.
The new corners fill more space, so it fit better with freeze tiles.
Rules are the same, just rename it to the new mapre name
generic_unhookable_flow_v2.png (53.01 KiB) Viewed 5395 times
generic_unhookable_flow_classic_v2.png (84.61 KiB) Viewed 5395 times
Ravie
Posts: 380 Joined: Sat Feb 04, 2017 5:04 am
Player profile: https://ddnet.tw/players/Ravie/
Mapper profile: https://ddnet.tw/mappers/Ravie/
Clan: TOP
Post
by Ravie » Thu Feb 22, 2018 1:36 pm
You're supposed to make freeze overlap behind tiles, no matter how little rounded the corners are, so this doesn't make a difference in mapping, but I think the more rounded ones look better.
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