Jazz Hands 2 by Jimmy Jazz [Dummy]

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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

I'm afraid I am going to have to fire index for the lazy and unacceptable work he did on the logo.

The rest of the screens will be done when I get time.
You've just been Jimmy Jazzed.
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

You can keep endless jump: get CP 11, go back to endless jump and then in CP-tele in the previous part (by Kicker)
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Jimmy Jazz The 1st
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Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks jao for all the screens and everyone else who helped test.
Jazz Hands 2.map
(818.41 KiB) Downloaded 351 times
You've just been Jimmy Jazzed.
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Let me know if the design is alright. If you feel like tweaking it you may.

Or should i keep the old color scheme?
You've just been Jimmy Jazzed.
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Oblique. »

Looked for cheats and bugs, but didn't test gameplay.
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A is for Apple.
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks Oblique, i fixed all. Also changed the start of Cp 5 just a bit.
Jazz Hands 2.map
(856.24 KiB) Downloaded 386 times
You've just been Jimmy Jazzed.
Oblique.
Posts: 203
Joined: Sun Apr 26, 2015 10:38 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Oblique. »

Jesus Christ had posted a cheat on the testing thread on discord, but since u aren't there I'll post it here.
jazz-hands-2-cheat-compress.mp4
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He suggested that u fix it by placing unhookable in the marked areas in the image:

Image
A is for Apple.
jao
Posts: 1268
Joined: Wed Jul 06, 2016 1:18 pm

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by jao »

Yes Jimmy, the old color sheme was way better IMO. What I meant was that hook and unhook color should be swapped since bright colors are associated with positivity and dark ones with negativity. (not mandatory, just a suggestion)

Currently the "friendly tele" markings are too similar to grass color IMO.
Here you didn't update the marking: http://prntscr.com/k4d25f

Did you take care of the unlock team tile?

Different colors? http://prntscr.com/k4d4c9
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Jimmy Jazz The 1st
Posts: 321
Joined: Wed Jul 27, 2016 7:25 pm
Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/

Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Jimmy Jazz The 1st »

Thanks for the test guys, and Jesus. xD

Fixed the skip by Jesus. Changed colors back, changed tele color, i think i took care of the unlock tile by lowering most of the speeders to 4.

Think all should be fixed.
Jazz Hands 2.map
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You've just been Jimmy Jazzed.
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Ravie
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Re: Jazz Hands 2 by Jimmy Jazz [Dummy]

Post by Ravie »

I did a pretty thorough test.
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About design I think the doodads are pretty ugly (mushrooms, bamboo) I think stuff like grass and bushes would look better, but it's your choice.
Image
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