Jazz Hands 2 by Jimmy Jazz [Dummy]
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- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
I'm afraid I am going to have to fire index for the lazy and unacceptable work he did on the logo.
The rest of the screens will be done when I get time.
The rest of the screens will be done when I get time.
You've just been Jimmy Jazzed.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
You can keep endless jump: get CP 11, go back to endless jump and then in CP-tele in the previous part (by Kicker)
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Thanks jao for all the screens and everyone else who helped test.
You've just been Jimmy Jazzed.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Let me know if the design is alright. If you feel like tweaking it you may.
Or should i keep the old color scheme?
Or should i keep the old color scheme?
You've just been Jimmy Jazzed.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Looked for cheats and bugs, but didn't test gameplay.
TestShow
A is for Apple.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Thanks Oblique, i fixed all. Also changed the start of Cp 5 just a bit.
You've just been Jimmy Jazzed.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Jesus Christ had posted a cheat on the testing thread on discord, but since u aren't there I'll post it here.
He suggested that u fix it by placing unhookable in the marked areas in the image:
He suggested that u fix it by placing unhookable in the marked areas in the image:
A is for Apple.
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Yes Jimmy, the old color sheme was way better IMO. What I meant was that hook and unhook color should be swapped since bright colors are associated with positivity and dark ones with negativity. (not mandatory, just a suggestion)
Currently the "friendly tele" markings are too similar to grass color IMO.
Here you didn't update the marking: http://prntscr.com/k4d25f
Did you take care of the unlock team tile?
Different colors? http://prntscr.com/k4d4c9
Currently the "friendly tele" markings are too similar to grass color IMO.
Here you didn't update the marking: http://prntscr.com/k4d25f
Did you take care of the unlock team tile?
Different colors? http://prntscr.com/k4d4c9
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
Thanks for the test guys, and Jesus. xD
Fixed the skip by Jesus. Changed colors back, changed tele color, i think i took care of the unlock tile by lowering most of the speeders to 4.
Think all should be fixed.
Fixed the skip by Jesus. Changed colors back, changed tele color, i think i took care of the unlock tile by lowering most of the speeders to 4.
Think all should be fixed.
You've just been Jimmy Jazzed.
- Ravie
- Posts: 380
- Joined: Sat Feb 04, 2017 5:04 am
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- Clan: TOP
Re: Jazz Hands 2 by Jimmy Jazz [Dummy]
I did a pretty thorough test.
About design I think the doodads are pretty ugly (mushrooms, bamboo) I think stuff like grass and bushes would look better, but it's your choice.
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