dynamic camera bug
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- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Re: dynamic camera bug
Here's a thread that might help viewtopic.php?f=45&t=6387&p=64639
basically make sure that
are set to those values. if that don't work edit the storage.cfg (found in the same folder as DDnet.exe) as directed here https://www.teeworlds.com/forum/viewtop ... pid=122126 to force DDnet to create a new settings file.
EDIT: i DM'ed him a video & what to do, that should do.
basically make sure that
cl_mouse_followfactor 0
cl_mouse_max_distance 400
are set to those values. if that don't work edit the storage.cfg (found in the same folder as DDnet.exe) as directed here https://www.teeworlds.com/forum/viewtop ... pid=122126 to force DDnet to create a new settings file.
EDIT: i DM'ed him a video & what to do, that should do.
Last edited by GG Kid on Wed Jan 23, 2019 3:40 am, edited 1 time in total.
Re: dynamic camera bug
Ok, the thing I cant figure out is WHERE do I find cl_mouse_followfactor 0 and
cl_mouse_max_distance 400?
cl_mouse_max_distance 400?
Re: dynamic camera bug
Thank you so much! My friend showed me how to correctly install ddnet, and thanks to that I was able to use the fix. That vid really helped! Thanks to you I know so much more about how ddnet works and I'm finally able to play without dyncam
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- Posts: 2
- Joined: Fri May 18, 2018 11:33 pm
- Player profile: https://ddnet.tw/players/kubu
- Mapper profile: https://ddnet.tw/mappers/kubu
Re: dynamic camera bug
just remove dyncam from teeworlds then there wouldn't be such problems and we could actually play nobyfng fair.
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- Posts: 266
- Joined: Sun Apr 16, 2017 2:33 am
- Location: U.S.A.
- Player profile: https://ddnet.tw/players/Bolto/
- Clan: Kerger
Removing dynamic camera
About that: i don't think those too are great enough factors to warrant it's outright removal, although judging by this viewtopic.php?t=6615 most would not miss it. i think the solution it to remove the normal cameras follow-facter & make it so servers can disable Dynacam in the client. i'm not sure the latter can be reasonably enforced though.
also your "Player profile:" should link https://ddnet.tw/players/kubu/
also your "Player profile:" should link https://ddnet.tw/players/kubu/
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- Posts: 2
- Joined: Fri May 18, 2018 11:33 pm
- Player profile: https://ddnet.tw/players/kubu
- Mapper profile: https://ddnet.tw/mappers/kubu
Re: Removing dynamic camera
Thanks, fixed my profile.GG Kid wrote: ↑Tue Jan 29, 2019 8:38 am About that: i don't think those too are great enough factors to warrant it's outright removal, although judging by this viewtopic.php?t=6615 most would not miss it. i think the solution it to remove the normal cameras follow-facter & make it so servers can disable Dynacam in the client. i'm not sure the latter can be reasonably enforced though.
also your "Player profile:" should link https://ddnet.tw/players/kubu/
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