Grassmain color editor
- Pipou
- Posts: 42
- Joined: Wed Nov 19, 2014 10:13 pm
- Player profile: http://ddnet.org/players/Pipou/
- Mapper profile: http://ddnet.tw/mappers/Pipou/
Grassmain color editor

Intro :
A long time ago I redrew the grassmain so I could change the colors as I wished.
Today I decided to share it to the community.
How to use it ?



Click the Fill and Stroke dialog from the Object menuShow
(or press Shift+Ctrl+F)


Select the layer you want to colorizeShow
Pick one of the 6 layers


ColorizeShow
Only use the fill tool


Special tip :
In the Fill dialog, use HSL instead of RGB

And only change the H value for each layers to the same value
Here, the value is H=137



Special tip :
In the Fill dialog, use HSL instead of RGB

And only change the H value for each layers to the same value
Here, the value is H=137

Repeat for each layersShow
Final version :


Export your image/tilesetShow
Click the Export PNG dialog from the File menu (or press Shift+Ctrl+E)
Select Page

Edit the export path and file name

Then click export
Select Page

Edit the export path and file name

Then click export
Dilate then borderfixShow
Drag and drop your tileset in dilate.exe

OUTDATED Then drag and drop it again in borderfix.exe (11 May 2021: borderfix isn't needed anymore)

If you don't have them, download the Mapping Graphics Tools.

OUTDATED Then drag and drop it again in borderfix.exe (11 May 2021: borderfix isn't needed anymore)

If you don't have them, download the Mapping Graphics Tools.
Place the image in your data/mapres folderShow
Place it in your teeworlds folder /data/mapres



Download link and tipShow
Download the automapper here
Place the .rules file in your teeworlds path at data/editor/
Both your .rules and your edited grassmain.png should have the same name
Default is grassmain_coloredit.rules so you must export the image as grassmain_coloredit.png
Place the .rules file in your teeworlds path at data/editor/
Both your .rules and your edited grassmain.png should have the same name
Default is grassmain_coloredit.rules so you must export the image as grassmain_coloredit.png

Last edited by Pipou on Tue May 11, 2021 7:10 pm, edited 1 time in total.
- Jimmy Jazz The 1st
- Posts: 321
- Joined: Wed Jul 27, 2016 7:25 pm
- Player profile: https://ddnet.org/players/Jimmy-32-Jazz/
- Mapper profile: https://ddnet.tw/mappers/Jimmy-32-Jazz/
Re: Grassmain color editor
Very nice work Pipou.
Sadly i don't use Gimp or any design software.
Really detailed and I'm sure it would be very useful for people who use this software.
Sadly i don't use Gimp or any design software.
Really detailed and I'm sure it would be very useful for people who use this software.
You've just been Jimmy Jazzed.
- StorмPʜöɴix
- Posts: 325
- Joined: Mon Feb 23, 2015 3:38 pm
- Location: Germany
- Player profile: https://ddnet.org/players/Stor-1084-P-668--246--628-ix/
- Mapper profile: https://ddnet.tw/mappers/Stor-1084-P-668--246--628-ix/
- Clan: ΛLIVΣ
Re: Grassmain color editor
Isnt this rather a Tutorial? ^^
- PopCorn181
- Posts: 22
- Joined: Sat Oct 24, 2020 7:00 pm
- Player profile: https://ddnet.org/players/PopCorn181/
- Mapper profile: https://ddnet.tw/mappers/PopCorn181/
- Clan: Inspire
Re: Grassmain color editor
Wow, rly cool. I sadly don't use inkscape tho 

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