LazeAround2
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- Server PW: nimrocks
- Rcon Access (F2): test4321
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- Posts: 23
- Joined: Wed May 07, 2014 5:09 pm
- Player profile: http://ddnet.org/players/Suppe/
- Mapper profile: http://ddnet.tw/mappers/Suppe/
LazeAround2
Hey,
here is my latest ddracemap for 3 players, which is called LazeAround2.
It was thought as a novice map at the beginning but it ended definitly as a moderate map ;D
And well, it's 528*361
here is my latest ddracemap for 3 players, which is called LazeAround2.
It was thought as a novice map at the beginning but it ended definitly as a moderate map ;D
And well, it's 528*361
- Attachments
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- LazeAround2.map
- (507.57 KiB) Downloaded 176 times
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- Posts: 112
- Joined: Wed Aug 20, 2014 7:39 pm
- Player profile: http://ddnet.org/players/gB-46--32--124--32-Kayumi/
- Mapper profile: http://ddnet.tw/mappers/Kayumi/
Re: LazeAround2
the map looks ab bit weird.
and i have found a few bugs,
see the parts looks quite reasonable and funny.
i think Moderate (3)
and i have found a few bugs,
see the parts looks quite reasonable and funny.
i think Moderate (3)
- Attachments
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- screenshot_2014-12-10_12-43-01.pngS.png (592.2 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-40-03.pngS.png (685.38 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-36-52.pngS.png (746.23 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-33-23.pngS.png (819.79 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-30-14.pngS.png (482.37 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-42-05.pngS.png (779.58 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-39-19.pngS.png (836.07 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-36-08.pngS.png (705.77 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-32-36.pngS.png (869.9 KiB) Viewed 5263 times
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- screenshot_2014-12-10_12-30-08.pngS.png (557 KiB) Viewed 5263 times
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- Posts: 23
- Joined: Wed May 07, 2014 5:09 pm
- Player profile: http://ddnet.org/players/Suppe/
- Mapper profile: http://ddnet.tw/mappers/Suppe/
Re: LazeAround2
Ok thanks I fixed it, I tend to map quite sloppily
Could you please explain more detailed why the map looks strange? Is it the use of colours?
Could you please explain more detailed why the map looks strange? Is it the use of colours?
- Attachments
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- LazeAround2.map
- (507.64 KiB) Downloaded 162 times
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- Posts: 112
- Joined: Wed Aug 20, 2014 7:39 pm
- Player profile: http://ddnet.org/players/gB-46--32--124--32-Kayumi/
- Mapper profile: http://ddnet.tw/mappers/Kayumi/
Re: LazeAround2
Np, the colors are okay.
i mean rather that here.
the last screen i forgot to upload.
i mean rather that here.
the last screen i forgot to upload.
- Attachments
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- screenshot_2014-12-10_16-03-06.pngS.png (592.38 KiB) Viewed 5244 times
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- screenshot_2014-12-10_16-00-25.pngS.png (414.36 KiB) Viewed 5244 times
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- screenshot_2014-12-10_16-02-30.pngS.png (698.53 KiB) Viewed 5244 times
- Lady Saavik
- Posts: 1763
- Joined: Tue May 13, 2014 4:02 pm
- Player profile: http://ddnet.org/players/Lady-32-Saavik/
- Mapper profile: http://ddnet.tw/mappers/Saavik/
Re: LazeAround2
"this z.B"
- kamillentee
- Posts: 687
- Joined: Sat Jul 26, 2014 11:47 pm
- Player profile: http://ddnet.org/players/kamillentee/
- Clan: |*KoG*|
Re: LazeAround2
HeheLady Saavik wrote:"this z.B"
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: LazeAround2
This map has some really cool parts, but it is bugged.
First of all. The background isn't in the centre:
----------------------------------------------------------
Very very much graphic issues and the design itself is strange. I made a few screens just as examples. There are much more.
----------------------------------------------------------
Now the gameplay bugs:
I think it's possible to stuck there.
Not marked freeze.
Spam in chat. There are more places with same issue!
Use red tele there, pls.
Finish-tiles on tele?
----------------------------------------------------------
Let's talk now about some parts:
Hammer could be to annoying. Maybe add speedup there?
Sensless construction?
Annoying part.
Same here.
Can be cheated. Part in the middle is sensless then.
Why is there a grenade?
Maybe the last one is to much?
EDIT:
Colour of telefreeze is bad visible and to similar to unfreeze, i think.
And we couldn't test the parts with tune zones, cause u didn't upload the .cfg-file.
First of all. The background isn't in the centre:
----------------------------------------------------------
Very very much graphic issues and the design itself is strange. I made a few screens just as examples. There are much more.
----------------------------------------------------------
Now the gameplay bugs:
I think it's possible to stuck there.
Not marked freeze.
Spam in chat. There are more places with same issue!
Use red tele there, pls.
Finish-tiles on tele?
----------------------------------------------------------
Let's talk now about some parts:
Hammer could be to annoying. Maybe add speedup there?
Sensless construction?
Annoying part.
Same here.
Can be cheated. Part in the middle is sensless then.
Why is there a grenade?
Maybe the last one is to much?
EDIT:
Colour of telefreeze is bad visible and to similar to unfreeze, i think.
And we couldn't test the parts with tune zones, cause u didn't upload the .cfg-file.
.hi._.leute._.gll. | iMTGmember
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- Posts: 23
- Joined: Wed May 07, 2014 5:09 pm
- Player profile: http://ddnet.org/players/Suppe/
- Mapper profile: http://ddnet.tw/mappers/Suppe/
Re: LazeAround2
Thanks for testing that fastly!
Ok i fixed everything but the first "annoying part" because I like this one and it hardly can be annyoing because it's short and quite easy; and the "it's possible to stuck here" part because I tried it many times and it simply wasn't possible for me to stuck there.
Furthermore I didn't touch the special tiles, because you can as good as ever avoid chat spam as there is no need to go through this tiles more than one time even if you failed
I didnt fix all of the "graphic bugs" for the simple reason I dont think that you can call this a bug. I want them to be like that.
Finally I want to add that I still don't get what's so weird about the design. It's nothing special just colored desert_main and generic unhookable....
Suppe
Ok i fixed everything but the first "annoying part" because I like this one and it hardly can be annyoing because it's short and quite easy; and the "it's possible to stuck here" part because I tried it many times and it simply wasn't possible for me to stuck there.
Furthermore I didn't touch the special tiles, because you can as good as ever avoid chat spam as there is no need to go through this tiles more than one time even if you failed
I didnt fix all of the "graphic bugs" for the simple reason I dont think that you can call this a bug. I want them to be like that.
Finally I want to add that I still don't get what's so weird about the design. It's nothing special just colored desert_main and generic unhookable....
Suppe
- Attachments
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- LazeAround2.cfg
- (48 Bytes) Downloaded 167 times
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- LazeAround2.map
- (507.81 KiB) Downloaded 175 times
- deen
- Posts: 3579
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: LazeAround2
I'd like to release the map, needs a final look if everything has been fixed and it's fine now.
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