[RELEASE ON SUNDAY] Dawn To Dusk

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mikey12
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[RELEASE ON SUNDAY] Dawn To Dusk

Post by mikey12 »

:?:
Attachments
Dawn To Dusk.map
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deen
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Re: Dawn To Dusk

Post by deen »

No one has taken a look yet?
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hi_leute_gll
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Re: Dawn To Dusk

Post by hi_leute_gll »

Use Aspect Ratio on clouds and make them HD.

Grahic issues with ddnet-walls:
Unbenannt.png
Unbenannt.png (57.3 KiB) Viewed 4089 times
.hi._.leute._.gll. | iMTGmember
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Alvin Risk
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Re: Dawn To Dusk

Post by Alvin Risk »

I found a lot of bugs , and please, make clouds in HD and add movements for it or animation, change colors cause not perfect balance...
And what i screens:
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screenshot_2014-12-24_16-52-01.png (218.3 KiB) Viewed 4058 times
Ya ebu tvou mamashu.
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hi_leute_gll
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Re: Dawn To Dusk

Post by hi_leute_gll »

Screen 13. How can you stuck there?
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Alvin Risk
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Re: Dawn To Dusk

Post by Alvin Risk »

hi_leute_gll wrote:Screen 13. How can you stuck there?
like this:
Ya ebu tvou mamashu.
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hi_leute_gll
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Re: Dawn To Dusk

Post by hi_leute_gll »

That was a server issue as far as i remember?
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Alvin Risk
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Re: Dawn To Dusk

Post by Alvin Risk »

Idk :D Maybe, but need to be carefully
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deen
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Re: Dawn To Dusk

Post by deen »

hi_leute_gll wrote:That was a server issue as far as i remember?
Yes, should be fixed.
tobu.
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Re: Dawn To Dusk

Post by tobu. »

Tested with <BµmM>.
Map has a nice gameplay everything is possible and it makes fun to play.

Bugs:
Attachments
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screenshot_2014-12-24_13-36-30.png (275.1 KiB) Viewed 4056 times
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screenshot_2014-12-23_23-11-12.png (152.13 KiB) Viewed 4056 times
Image :3
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