New entity suggestion: player hook time
- Soreu
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New entity suggestion: player hook time
I don't really think that i'm first one who thought about this, but i want to know if anyone would like this idea...
I guess it would bring some new part possibilities when you could be able to hook other tee not for ~3 sec but for like 10 or so + if it would be done in tunings, there could be no chat spam...
This could be also good replacement for endless hook
I guess it would bring some new part possibilities when you could be able to hook other tee not for ~3 sec but for like 10 or so + if it would be done in tunings, there could be no chat spam...
This could be also good replacement for endless hook
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Alvin Risk
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- kamillentee
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Re: New entity suggestion: player hook time
Sounds good.
The are these numbers you could overlay on freezes etc. . Don't know the name. Would be cool to overlay them over endless on/off to get [number]seconds time to hook.
The are these numbers you could overlay on freezes etc. . Don't know the name. Would be cool to overlay them over endless on/off to get [number]seconds time to hook.
- deen
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Re: New entity suggestion: player hook time
Added hook duration tune, works with any client: http://git.io/Eiq-vw
- imp
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Re: New entity suggestion: player hook time
Don't replace endless hook.
- Soreu
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Re: New entity suggestion: player hook time

thaaaaankkks :3
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
- Alvin Risk
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Re: New entity suggestion: player hook time
nice feature, thanks <3
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