Just HookThrough
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- Server PW: nimrocks
- Rcon Access (F2): test4321
Re: Just HookThrough
Thank you Saavik, thats a huge amount of work :* I really appreciate that <3
The switch1 is always closed, cause you have to pass it with ninja. The second switch could be timed as well but I just added an activate-switch before the next part (doesnt need to be marked imo)
I agree with Saavik, the map should not be limited to teams.
The switch1 is always closed, cause you have to pass it with ninja. The second switch could be timed as well but I just added an activate-switch before the next part (doesnt need to be marked imo)
I agree with Saavik, the map should not be limited to teams.
- Attachments
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- Just HookThrough.map
- (174.21 KiB) Downloaded 73 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Just HookThrough
It is possible that 2 pairs are blocking each other, cause the first one goes in switch while the other one is trying to go trough the door.
I don't think that this will happen often, so if no one has a better solution it's okay.
Maybe the Front-layer should get one block more height, cause you have endless ht-spam with entities on bottom. Doesn't look very cool.
(But then you have to add one row in game-layer, too.
)

I don't think that this will happen often, so if no one has a better solution it's okay.
Maybe the Front-layer should get one block more height, cause you have endless ht-spam with entities on bottom. Doesn't look very cool.
(But then you have to add one row in game-layer, too.
.hi._.leute._.gll. | iMTGmember
Re: Just HookThrough
I removed the hookthroughs there, it surely was a huge bug :p <3
Furthermore I extended the front layer and added another row of freeze in game layer.
Maybe the switch should be time-based, but I don't know how long it should be. It might be annyoing if you finally did the part but the swtich already closed. So you have to go down again blabla. If you can find a fair amount of time for the switch then go ahead and make it time-based, it might be better solution :3
Furthermore I extended the front layer and added another row of freeze in game layer.
Maybe the switch should be time-based, but I don't know how long it should be. It might be annyoing if you finally did the part but the swtich already closed. So you have to go down again blabla. If you can find a fair amount of time for the switch then go ahead and make it time-based, it might be better solution :3
- Attachments
-
- Just HookThrough.map
- (174.22 KiB) Downloaded 73 times
- hi_leute_gll
- Posts: 2525
- Joined: Mon Jul 21, 2014 1:15 am
- Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
- Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
- Clan: iMTG
Re: Just HookThrough
I think if no one has a better solution for the switches, it can be released.
.hi._.leute._.gll. | iMTGmember
- deen

- Posts: 3580
- Joined: Mon May 05, 2014 2:30 pm
- Player profile: https://ddnet.org/players/deen/
- Discord: deen#5910
Re: Just HookThrough
Released.
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