[RELEASABLE] Clarity

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Index
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Joined: Mon May 05, 2014 7:30 pm
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[RELEASABLE] Clarity

Post by Index »

I know that there were a lot of map submissions lately and we are far behind in testing all of them, nevertheless I would like to upload an additional map.
It doesn't have to be tested immediately ._.

It's a short (maybe too short?) novice map, I started doing a few months ago and finally finished now. I'm not sure if the teamsize should be limited to 2p..
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Clarity.map
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hi_leute_gll
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Re: Clarity

Post by hi_leute_gll »

I will take a look together with mapper in next days.
.hi._.leute._.gll. | iMTGmember
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Lady Saavik
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Re: Clarity

Post by Lady Saavik »

I played this map yesterday with Welf.
Parts are pretty strange. You have to play them 2 times - first to see how it works, what it does, what happens and after that to pass them.
Doesn't look like Novice.
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Alvin Risk
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Re: Clarity

Post by Alvin Risk »

Impossible with clone :c
Ya ebu tvou mamashu.
Index
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Joined: Mon May 05, 2014 7:30 pm
Clan: Eagle

Re: Clarity

Post by Index »

Thanks for testing :3
I removed one useless speedup and added a few explanations, maybe it's easier now to understand what to do..?
You are probably right, it may be harder than novice. I'm ok with low moderate as well. Oh and ye, the one part is nearly impossible with dummy but I don't think that is a real problem.
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Clarity.map
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kamillentee
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Re: Clarity

Post by kamillentee »

Mappers should always decide if a map is continually playable with a dummy and one part its not or they map dummy friendly. Since I don't saw the map its just a suggestion.
For example dd through freeze and one hookfly part at the end.
I mean many play with dummy and we should take care of them. Except of maps they are generally just playable with others.

Its not only related to ur map. Just wanted to say. Hope you don't take this personally.
Index
Posts: 1136
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Clan: Eagle

Re: Clarity

Post by Index »

Hmm, you are kinda right kamillentee. Many people play with their dummys and it might be annoying for them to reach a undoable part right before finish after 523525 dummy friendly 'dd through freeze'-parts.
But I don't think that this necessarly applies to my map, the nearly impossible part is right at the beginning (2nd part) and the whole map is not really long. So I'm pretty sure that every tee will easily find a human mate to quickly play a ~5 min map :D
That's of course just my point of view, so I don't know :p
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Ñı©Ø
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Re: Clarity

Post by Ñı©Ø »

Yeah, i don't like the "unplayable with dummy" maps, like Easy1, but i think the players haven't to play only with dummy, because it is not fun. I like watch my teamate do the part faster then me or slower then me. The dummy isn't good for the speedruns too!
But, if you wanna do a map unplayable with dummy the mapper must decide, so it can remain like this.

Hope you enjoy!
Ama
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Re: Clarity

Post by Ama »

We have about 300 players at all times if you cant find someone to play with you then its your fault
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hi_leute_gll
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Re: Clarity

Post by hi_leute_gll »

A few things:
  • Stars should be HD.
  • Maybe place some "Entities Off"-Signs.
  • Text looks awesome.
  • "Free your partner" sounds not sooo good. It's not wrong, just personally taste.
screenshot_2015-01-08_16-15-16.png
screenshot_2015-01-08_16-15-16.png (332.33 KiB) Viewed 2468 times
Here you could place tele and jetpack-tiles a bit different.
So people wouldn't run trough jetpack off and on any time they fail, but still lose jetpack if they want to go back.
.hi._.leute._.gll. | iMTGmember
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