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Re: Holiday's Sky

Posted: Fri Aug 07, 2015 3:51 pm
by eliminator
Hey i added shadows and i fixed some bugs.

Re: Holiday's Sky

Posted: Sat Aug 08, 2015 9:57 pm
by hi_leute_gll
This map has some design and gameplay issues, but fixable.
All in all it's style is rather classical, but not bad.

As general tip:
Try to give tees some space in the parts, imagine there are 10 people at the same time in your parts and how you could make their life easier with space and plattforms then.

Re: Holiday's Sky

Posted: Sat Aug 08, 2015 10:22 pm
by BannZay
Still very buggy,so testing map together with mapper only

Re: Holiday's Sky

Posted: Sat Aug 29, 2015 5:23 am
by Welf
I had a short look at it (not really a full test)

I am not sure if this map should be released. I think yes, but we have to work on your mapping style.
It is easy to notice that you just started at mapping, i am just showing you some major issues.
The drag parts are really tight, beginners can't jump that exact, you should make some more space between the corners.
It is really weird for noobs to understand your marks. In one part you are fail if you forget to go in the (a little bit) hidden solo off.
SpoilerShow
here you get spammed everytime you restart the part, change that. (besides that the idea of the part is cool with the "invisible" tiles)
here you get spammed everytime you restart the part, change that. (besides that the idea of the part is cool with the "invisible" tiles)
screenshot_2015-08-29_05-09-58.png (484.02 KiB) Viewed 2330 times
you should make hookthrough with unhookables instead of hookables
you should make hookthrough with unhookables instead of hookables
screenshot_2015-08-29_05-08-30.png (378.8 KiB) Viewed 2330 times
You use many different images for hook/unhook, this is too confusing (especially for beginners)
You use many different images for hook/unhook, this is too confusing (especially for beginners)
screenshot_2015-08-29_05-08-12.png (375.66 KiB) Viewed 2330 times
if you make lines like that to mark e.g. unsolo, you should do it like did (maybe use another color, mine is bad here, because it is hard to see)
if you make lines like that to mark e.g. unsolo, you should do it like did (maybe use another color, mine is bad here, because it is hard to see)
screenshot_2015-08-29_05-05-44.png (415.97 KiB) Viewed 2330 times

Re: Holiday's Sky

Posted: Tue Sep 01, 2015 5:08 pm
by eliminator
Thank you Welf for you testing :D. I fixed all the things ... only one i didn't fix because i want it (imegines for hook/unhook) i like when on map is more colours. Maybe i must do "info room" and than it's easy to understand which one is hook or unhook.
(sry for my bad english)

Re: Holiday's Sky

Posted: Wed Sep 02, 2015 4:42 pm
by eliminator
:P

Re: Holiday's Sky

Posted: Fri Sep 04, 2015 1:27 am
by Broken
it still needs a lot of work man. try harder! don't make it so ugly. about 1/3 parts are good, make them the same difficulty and fun to do. can't pass as it is.

Re: Holiday's Sky

Posted: Thu Sep 10, 2015 12:15 pm
by Welf
Broken told you what to do, i will archive it until you did a rework. i hope you understand what we want from you.