DDNet 9.0

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Ñı©Ø
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Re: DDNet 9.0

Post by Ñı©Ø »

Chairn wrote:It is. It's a normal background that you can use with entities.
I tried to put in map: Kobra 4 but it didn't work.. you mean it knows the bg of every map released in ddnet and in entities you can see it?
Chairn
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Re: DDNet 9.0

Post by Chairn »

http://forum.ddnet.org/viewtopic.php?f=16&t=2144

Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
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Ñı©Ø
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Re: DDNet 9.0

Post by Ñı©Ø »

Thanks for help, it works :)
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Soreu
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Re: DDNet 9.0

Post by Soreu »

deen wrote:
hi_leute_gll wrote:I guess he mans the hash?
Yeah, but I don't know where it showed before, I can't find it.
Yep, i wanted to mean the hash...
I have recognized that i changed console_output_level from 1 back to 0 after you told me it's the reason why I see up to 10 pages of "prediction time reset" spam in console, so just changed it again to 1

Anyway, maybe map hash could be displayed even with output level 0? On "1" there are many other really not needed informations, while the hash is pretty useful...
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