DDNet 9.0
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Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
Please consider wheter there is a more appropiate subforum before creating a new thread here.
This is for offical DDRaceNetwork-related information and discussion only.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DDNet 9.0
I tried to put in map: Kobra 4 but it didn't work.. you mean it knows the bg of every map released in ddnet and in entities you can see it?Chairn wrote:It is. It's a normal background that you can use with entities.
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- Posts: 399
- Joined: Sat Apr 11, 2015 5:05 pm
- Player profile: http://ddnet.org/players/Chairn/
- Clan: QuintessenZ
Re: DDNet 9.0
http://forum.ddnet.org/viewtopic.php?f=16&t=2144
Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
Map must be in maps/ folder. Then, in console(f1), cl_background_entities kobra 4.map
Basicly, it just takes all the quads until game layer. If you want tiles layers as well, cl_background_show_tiles_layers 1.
You can find these options in settings/ddnet, background(entities).
There's a map line edit box, and a checkbox for tiles layers.
- Ñı©Ø
- Posts: 1927
- Joined: Sat Sep 06, 2014 5:22 pm
- Location: Italy
- Player profile: http://ddnet.org/players/-209--305--169--216-/
- Mapper profile: http://ddnet.tw/mappers/-209--305--169--216-/
Re: DDNet 9.0
Thanks for help, it works 

- Soreu
- Posts: 1371
- Joined: Fri Aug 22, 2014 2:47 pm
- Location: Poland
- Player profile: http://ddnet.org/players/Soreu
- Mapper profile: http://ddnet.tw/mappers/Soreu
- Clan: GSP
Re: DDNet 9.0
Yep, i wanted to mean the hash...deen wrote:Yeah, but I don't know where it showed before, I can't find it.hi_leute_gll wrote:I guess he mans the hash?
I have recognized that i changed
console_output_level
from 1
back to 0
after you told me it's the reason why I see up to 10 pages of "prediction time reset" spam in console, so just changed it again to 1
Anyway, maybe map hash could be displayed even with output level 0? On "1" there are many other really not needed informations, while the hash is pretty useful...
„Vince te ipsum” :3 | GSP Founder Honorary iMTGmember Graphic-guy | Website & Forum Team Leader (Ex) [ToP] Leader (Dead) Last truly active: Sun Aug 28, 2016 11:13 pm - having great DDNet in both memory and heart
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