Gauthus (Brutal)

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xPeke
Posts: 328
Joined: Sat Dec 06, 2014 3:34 pm
Player profile: https://ddnet.org/players/Zonsa/
Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
Clan: unique

Re: Gauthus by Pandoru and =xPeke=

Post by xPeke »

Soreu its just the thing that this map was earlyer in the Forum then Aoe's Planet Mercure, and just cause hes fame he gets more attention!

But i understand that testers have much 2 do!
Teengoten
Posts: 56
Joined: Wed Sep 09, 2015 1:20 am
Location: Germany
Player profile: http://ddnet.org/players/Teengoten/
Mapper profile: http://ddnet.tw/mappers/Teengoten/
Clan: [baer]

Re: Gauthus by Pandoru and =xPeke=

Post by Teengoten »

Heyho,

tested map with Dummy.

It's not really hard, there are 1-3 hard parts and the others are "easy"... Bit unbalanced? Mod 5*. Not too short or long, that's good.

Some parts were nice and some annoying... Imo... and I think you should go through the whole map and fix something here and there it looks like you mapped it in few hours and didn't really watched again over it.

I don't like the design:
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screenshot_2015-10-13_00-41-56.png (414.49 KiB) Viewed 1260 times
Bugs:
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screenshot_2015-10-13_00-31-06.png
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screenshot_2015-10-13_00-14-15.png
screenshot_2015-10-13_00-14-15.png (582.44 KiB) Viewed 1260 times
screenshot_2015-10-13_00-05-01.png
screenshot_2015-10-13_00-05-01.png (980.41 KiB) Viewed 1260 times
screenshot_2015-10-13_00-00-45.png
screenshot_2015-10-13_00-00-45.png (837.89 KiB) Viewed 1260 times
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screenshot_2015-10-12_23-54-48.png
screenshot_2015-10-12_23-54-48.png (899.74 KiB) Viewed 1260 times
There are more little bugs here and there, for example you have weapons although you don't really need them and so on..
and because of that I think you should rework it, as I said before, but I wish you good luck for the release!

And...
I'm free most of the day to test, but If nobody asks me I can't help you. (This applies to all mappers)

[mod=hi_leute_gll]Merged double post.[/mod]
Nobody tests your map or there are maps left who need to be tested? - Contact me in skype.
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xPeke
Posts: 328
Joined: Sat Dec 06, 2014 3:34 pm
Player profile: https://ddnet.org/players/Zonsa/
Mapper profile: http://ddnet.tw/mappers/-61-xPeke-61-/
Clan: unique

Re: Gauthus (Brutal)

Post by xPeke »

1.Screen, the design is that the grass is in front of the Generic, so its hook.
2.Fixed
3.removed
4.Fixed
5.Add solo. Add Tele. Removed useless part.
6.Fixed
7.Thats the part. U can do this or this way.
Attachments
Gauthus.map
(629.92 KiB) Downloaded 76 times
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hi_leute_gll
Posts: 2525
Joined: Mon Jul 21, 2014 1:15 am
Player profile: http://ddnet.org/players/hi-95-leute-95-gll/
Mapper profile: http://ddnet.tw/mappers/hi-95-leute-95-gll/
Clan: iMTG

Re: Gauthus (Brutal)

Post by hi_leute_gll »

Tested with Knight.
Map isn't good, same problems like in your other maps.
.hi._.leute._.gll. | iMTGmember
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